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Post by foxbat on Jul 21, 2013 9:26:52 GMT -5
Just a question, I'd like to know if the Marine Nationale list is included in the CoD bundle. These GHQ ships look mighty tempting... ;D
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Post by fluorophil on Jul 21, 2013 20:21:10 GMT -5
Oui, in the Dreadnought Battlefleet supplement - pre and semi Dreadnoughts, battleships and battlecruisers, armoured and protected cruisers and destroyer flotillas - more than 20 pages worth - stats for 41 different classes if I count right, plus US, Russian, Japanese, Italian and Austro-Hungarian ship stats - 116 pages! I would heartily recommend it! Vive le France! Vive le Tour! ;D
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Post by byron on Mar 27, 2016 23:41:52 GMT -5
A related question:
I just bought the Pre-Dreadnought pack as my introduction to Naval Thunder. I was surprised to find that there are no stats provided for the French Navy. Reading above, it appears that the Dreadnought Battlefleet supplement will include the French Pre-Dreadnought era ships, which is good (although it will require an additional purchase). Reading elsewhere on this forum, however, has given me the impression that the same ships have different numbers in the WWI set than in the "Rise of the Battleship" Pre-Dreadnought version of the game, and so the Pre-Dreadnought and WWI versions of the game may not be compatible.
On Nov. 10, 2012, "TheDreadnought" wrote that:
"Naval Thunder was originally designed to be normalized on WWI era combat as a baseline. Popular demand drove us to release the pre-dreadnought versions. There was considerable evolution in armor, shell design, and fire control systems between 1895 and 1916. So while the stats look similar, the underlying math used to derive them are different. The stats are designed to "play well" withing their own eras, but while you could probably do "crossover" games between Rise of the Battleship and Clash of Dreadnoughts. . . the baseline used for each system is different. Which is why you see ships statted one way in RotB, and another in CoD."
So my question is, if I purchase the supplement to get the Pre-Dreadnought era French ship stats, will those "Dreadnought Battlefleet" stats be correct when those French Pre-Dreads are used to fight other Pre-Dreadnoughts who are using stats obtained instead from Rise of the Battleship II?
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Post by byron on Apr 13, 2016 20:26:06 GMT -5
Wow. Two and a half weeks and no response. In fact, I'm noticing that other than me, no one has posted on Clash of Dreadnoughts in two and a half months. The other related forums are not much better. I was hoping there was a live community related to this game. Apparently not.
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Post by warchariot on Apr 16, 2016 10:40:58 GMT -5
The community comes and goes somewhat with the weather. Yes, it's been bad the last few months, weather and post-wise, but it does pick up at times, especially when Harry releases something new or up-dated...
To try an answer your question, not sure. I would hope they would be close enough, but you may need to compare and adjust the stats up for the French or down for the other nations. I would compare "real" stats of the ships and adjust accordingly, this will not give you perfect alignment, but should be close. Hope that helps...
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Post by byron on Apr 18, 2016 20:42:13 GMT -5
Thanks for the response Warchariot (or, if you prefer, Larry). Good to hear the community may just be hibernating for a spell.
Concerning the French stats, yes, I suppose I'll just have to study the numbers and make adjustments. Since my first post I've been making my own adjustments of various sorts for other navies, so doing so for the French isn't much further of a stretch. (Although I hesitate to adjust for armor levels because so much into that number -- even when sources report armor thicknesses, say 12" belt armor, that is generally only at it's thickest point and it is hard to make apples to apples comparisons between ships. Other stats, like speed, are easier to adjust).
Overall, I'm very impressed with the Naval Thunder system -- it hits the sweet spot between speed and detail, and makes a lot of clever choices in how it fashions its mechanics. On the other hand, at least for pre-dreadnoughts, the ship stats could use some additional attention.
By the way, does anyone know the time scale of a game turn? Based on the distances travelled (and on the assumption that one speed point equals 5 knots) it appears to be a 3 minute turn. Is that correct?
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Post by warchariot on Apr 18, 2016 22:09:20 GMT -5
I think 3' is about right, but I don't think Harry really says...? The armor belt is the big problem, and Harry mentioned this in some post way back. If I'm remembering correctly, he had to make some guesses here also, but general averaged the belt thickness in some way.
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Post by ckosacranoid on Apr 19, 2016 0:13:12 GMT -5
I thought it the books said one turn was 5 mints? I knkw its listed in the book I think some where. Or one of the rule books.
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Post by warchariot on Apr 19, 2016 22:20:37 GMT -5
Could be, it has been sometime since I look at that part of the rules. Once I read a set and start using it, I normally don't reread the scale, set-up and that stuff, just how to play...
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Post by byron on Apr 20, 2016 1:13:41 GMT -5
The reason I ask about the time scale is I've been messing with house rules for the in-game probability of scoring hits with gunfire. Obviously, the longer the time scale the more shots fired, and thus the better the chance of scoring a hit. And the reverse of course. So knowing the time scale helps to determine what sort of hit percentages are reasonable. In general I've been reducing the chance to hit and (to a lesser extent) reducing the effective shooting range. But (at the moment) my adjustments are based on the number of shots ordinarily fired in three minutes.
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Post by warchariot on Apr 20, 2016 22:43:59 GMT -5
I think NT, as with most games, factor in the time scale and the damage. After all, the ships don't fire once every three or five minutes, they fire continuously, therefore, Harry has figured that in. So, why are you refiguring that, is for ships he has stated out yet?
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