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Post by villiam on Jul 8, 2014 15:17:45 GMT -5
Are there any rules for battlestations or OWP?
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Post by TheDreadnought on Jul 8, 2014 16:03:35 GMT -5
Not yet. We're currently partnering with another company to do some campaign rules. I think those will include the battlestations.
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Post by kjncindy on Jul 8, 2014 23:51:21 GMT -5
Is the "Stars at War" campaign supplement referenced in the core rules not in the future Colonial Battlefleet plans?
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Post by warchariot on Jul 9, 2014 8:18:47 GMT -5
Is the "Stars at War" campaign supplement referenced in the core rules not in the future Colonial Battlefleet plans? Yes, but let him get ST out first!
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Post by villiam on Jul 9, 2014 8:33:34 GMT -5
Is there an ETA or timetable for the campaign rules?
Until there is something official in print, do you have any suggestions on rules for battlestations or OWP for the current rules?
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Post by TheDreadnought on Jul 9, 2014 10:28:55 GMT -5
I'm not sure what their timeframe is on the campaign rules. (It's taking the place of The Stars at War). I think its this year sometime, but I can't promise that. I'll share more information as I have it and am able to release it.
As far as battlestations. . . I'd just say maybe build it as big as you like, no mass for engines. But is subject to automatic hits. You'll have to look through and see what weapons might be range limited, but pretty much lasers, phasers, and rail guns should be able to auto-hit the battlestation from anywhere in the combat space.
Might want to use a rail gun round transit-time rule if you're firing them from long distances.
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Post by felixg91 on Jul 10, 2014 15:13:22 GMT -5
ST should have priority....100% agreement with Warchariot on that....I dont hate Star Peace....in fact I love it, I just dont have any models for that genre ( I would love to have a bunch though), ST and BSG I have tons of those and would like an alternative to the superb but complicated and lengthy but wonderfully detailed Star Fleet Battles and crossovers between those 2 genre's are highly regarded by our gaming squad.
Stations shouldnt be too hard just fudge em and dont worry about costs if cost balancing is your sore spot just treat total hull points as being the points cost ( for everything), artificial size limit of 5 you can throw out right away ( we dont use it anyway and it really doesnt hurt the game actually improves it in a few ways)
Speaking of fudging have fudged quite a bit of the available ST stuff into usable game stats, works but I also want the "official" take on the material.
thanks, glad something is being worked on...
I like Dreadnought's suggestion that they are automatically hit which would kind of balance out conceivably huge hulls and lots of weapons and near complete immobility.
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