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Post by gayrat84 on Oct 4, 2014 22:52:36 GMT -5
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Post by ckosacranoid on Oct 7, 2014 14:58:02 GMT -5
Looks like its going to fun to follow the game and hope everyone has fun playing. To the japan players....may you die a glory death for the empire.
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Post by gayrat84 on Oct 11, 2014 21:16:34 GMT -5
Added turn 1 of the campaign....still trying to find a style to blog this
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Post by TheDreadnought on Oct 14, 2014 8:37:44 GMT -5
Really enjoying these writeups! It's great to see you guys taking things to the next level. Keep them coming!
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Post by gayrat84 on Oct 21, 2014 23:25:20 GMT -5
Added turn 2: Battle of Matanikau
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Post by ckosacranoid on Oct 22, 2014 13:45:37 GMT -5
Nice writeup about this battle.
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Post by ckosacranoid on Oct 27, 2014 19:28:35 GMT -5
That battle sounds about right for what happens when I have played japan, lossing most ofvthe fleet with just one or two ships limping off the board. Nice write up.
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Post by warchariot on Oct 30, 2014 22:43:17 GMT -5
I finally was able to read all of these, very nice.
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Post by oonys on May 16, 2015 8:17:01 GMT -5
As gayrat84 was a bit busy for the past few months. Let me summarize how the campaign ended, so that there's some closure for those who's been following his excellent write-ups.
Generally, the IJN, with their limited resources, can only pick fights that they can win. Suffering a loss of 2 Kongo-class BCs and 1 CVLs at Turn 2, hampered their striking power. Sortie-ing out their Battleship fleet will only achieve very little if they cannot bring parity with the air power.
In turn 3, due to sheer luck or great planning, the IJN caught and sunk a US carrier USS Hornet with almost negligible losses. It was a very good turn for the Japanese although they continued to fall behind in terms of campaign VP because the US fleets are encroaching around the Guadalcanal area with very little Japanese resistance.
Turn 4: Boosted by the success of Turn 3, the IJN unleashed their largest fleet yet, sortied out the monstrous Yamato and had a high sea clash with the USN fleet, sinking 2 of the USN's battleships Washington and South Dakota but in return, the IJN also suffered appalling losses to their cruiser fleet, losing 4 of their heavy cruisers,and plenty of DDs. This effectively ended the IJN's capability of countering the USN probing thrusts from Turn 5 onwards.
Turn 5 & Turn 6: Limited skirmishes saw the IJN suffered more casualties trading their cruisers for USN destroyers in more than one occasion. It was also not helped by the fact that a very bad round of air sorties saw their carrier air groups slashed to only 1/3 of their starting size. The end was nigh.
Turn 7: Sensing that there's no more chance to win the campaign but yet too proud to admit defeat, the IJN sortied one last time, bringing the Yamato, the remaining Kongo BC, a couple of carriers and some destroyer screens and rushed it down to Guadalcanal, seeking a decisive battle. The USN obliged and saw the IJN fleet tore to bits, except for the Yamato, who single-handledly sink 2 battleships (and causing some players to ask me to get SDG to review the turn mechanism, which they feel favours the long ships, but that's another story).
Ending: The IJN, battered, finally admitted defeat and sent the Yamato back to Tokyo, leaving Guadalcanal firmly in the USN's hands. The next phase of Operation Cartwheel will now begin starting from the next campaign, titled Solomon Islands.
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Post by warchariot on May 19, 2015 22:21:19 GMT -5
Turning big ships can be an issue. We sometimes play with 1/1200 ships and they can turn out of, or in to range because of their length. We therefore turn from the middle of the ships when we play with these long monsters and measure firing to this middle turning point.
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Post by TheDreadnought on May 20, 2015 11:13:09 GMT -5
Yeah, if I had to do it again, I'd probably write it to turn on the center point.
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