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Post by mmathews on Apr 14, 2016 15:09:47 GMT -5
This weekend our group took on the daunting task of trying to stop Force Z from Singapore with just cruisers. You can read about it on my blog: campaignsinminiature.blogspot.com/2016/04/carnage-in-south-china-sea.html and comment there or here. It was a fun game, it is just that one side had a flawed plan from the start and didn't recognize it till too late. Hope you enjoy. Michael
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Post by warchariot on Apr 16, 2016 10:33:37 GMT -5
Very nice, did the Japanese shoot torps from to far out, why so few hits?
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Post by mmathews on Apr 16, 2016 19:51:02 GMT -5
A combination of launching torps as soon as they had a target and also bad luck. One turn the Japanese needed only a 6+ on two rolls to start the party and missed both. A number of salvos from triple mounts started needing a "10+" to hit because of the night fighting rules.
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tomster
Lieutenant
Praise the Lord and pass the ammunition! - Lt Forgy, USS New Orleans at Pearl Harbour
Posts: 37
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Post by tomster on Apr 18, 2016 5:45:27 GMT -5
Nice write up with great photos. Thanks
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Post by ckosacranoid on Apr 19, 2016 0:09:40 GMT -5
Nice fight and thanks for sharing.
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Post by campyf on Oct 18, 2016 19:28:29 GMT -5
Sorry to come in so late. This was always a very interesting what if to me. It came so close to really happening. The British lack of escorts and contempt for the IJN might have cost them dearly. If they let the Japanese get as close as the Italians at Mapatan, the British could be in real trouble.
Played this with the old 'Fighting Steel' computer game. The system was horrible.
Japanese torpedo doctrine at the time was to throw a bunch of torpedoes into the water and assume a certain percentage would hit. A lot of wargamers seem to think that way. Java Sea taught them otherwise. They expended some 120 torpedoes and obtained very few hits.
Oh. In reality the POW's radar was out of service. Thank you for sharing this.
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