theoz
Lieutenant
Armored and Ready!
Posts: 54
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Post by theoz on May 18, 2011 21:15:03 GMT -5
I had kinda gravitated back towards just making the AoS game the "Command and Control" game. . . but I could include something in stratofleets if I have time. What did you have in mind? Probably something pretty similar to an AOS game. The ability to exercise tactical command and control over forces had not advanced from AOS to the Victorian era; it was still based on visual signalling with flags and lights. As a result, an admiral was lucky to be able to get one command acknowledged and executed in five minutes, even in peacetime.
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Post by TheDreadnought on May 19, 2011 13:23:56 GMT -5
OK. . . got some ideas.
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Post by bubbacleese on May 19, 2011 15:48:47 GMT -5
AoS ship to ship signalling in Close Action, by Clash of Arms, is done by having the Admiral of each fleet write a message (5 to 7 words based on the historical date of the scenario / technology) during the plot orders (ship movement) part of the game turn. At the end of the game turn, after movement, shooting, morale checking and so on the orders that were written at the start of the game turn are passed around to all players of that fleet.
It is really a lot of fun seeing the looks on Admirals faces when after he has written his orders and then he sees where his fleet has moved. In Close Action, when you choose to play this way, there is no tactical game talk between ship Captains unless each of their ships stern hexes are adjacent.
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Post by TheDreadnought on Jun 1, 2011 15:33:33 GMT -5
Any suggestions for a name other than Stratofleets?
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Post by kenh01 on Jun 1, 2011 17:44:36 GMT -5
How about AT-RotS Aero Thunder - Rise of the Stratoship.
Ken
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Post by fastgit on Jun 1, 2011 21:40:51 GMT -5
How about AT-RotS Aero Thunder - Rise of the Stratoship. Ken Heh. That's a mouthful!
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Post by TheDreadnought on Jun 2, 2011 11:35:38 GMT -5
LOL!
I did actually consider Aero Thunder at one point. . . unfortunately, I think it creates some false expectations about the rules. Stratofleets is not "Naval Thunder in the air."
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Post by TheDreadnought on Jun 2, 2011 11:42:02 GMT -5
So I was working on Command and Control rules yesterday. . . As usual, the first attempt was a lot more complicated than I felt it needed to be.
Correct me if I'm wrong, but what we're looking for in the command and control rules is a reflection of the difficulty of conveying orders reliably and having them followed. The fact that sometimes q squadron or ship will do its own thing because it didn't receive or correctly interpret the orders that were given.
I think we've got that covered, with a pretty simple set of rules.
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theoz
Lieutenant
Armored and Ready!
Posts: 54
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Post by theoz on Jun 2, 2011 14:55:01 GMT -5
Correct me if I'm wrong, but what we're looking for in the command and control rules is a reflection of the difficulty of conveying orders reliably and having them followed. The fact that sometimes q squadron or ship will do its own thing because it didn't receive or correctly interpret the orders that were given. I think we've got that covered, with a pretty simple set of rules. That's what I'd like to see. A set of rules that allow for circumstances (so that I can try to get the circumstances in my favor, or at least know when the circumstances are not in my favor), but that have a small random element so that I can never be sure what will happen. Alternatively, perhaps the rules could be set up so that there is a time delay between giving the order and it being carried out, with the delay varying with the circumstances.
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Post by TheDreadnought on Jun 2, 2011 16:21:44 GMT -5
Well your first idea is exactly what the rules do now.
The second one I'm going to save for a CBF fleetbook with time-delay orders.
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Post by TheDreadnought on Jun 9, 2011 10:36:22 GMT -5
Alternate names. Needs something that really conveys 'flying battleships'
Sky Admiral Naval Air Patrol Sky Dreadnoughts Aeronaval Commander
Any others?
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Post by mistergorn on Jun 9, 2011 12:54:52 GMT -5
Hi there. Moderate-time lurker, first time poster. Here are some title ideas:
Aeronoughts Stratonoughts Aerofleets Skyfleets Cloudships Thunderships Thunderfleets Stormships Stormfleets Battlestorms (instead of Battlestars?) Aeromada (too close to Starmada?)
Personally, I like Stratofleets.
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Post by TheDreadnought on Jun 9, 2011 13:34:50 GMT -5
Well thanks for joining in! Some good suggestions in there.
What do others think? Do you like 'Stratofleets' or do I need to go with something else like one of these suggestions?
If only you guys knew how long I agonize over the name every time I write a new game system. Naval Thunder represented MONTHS of indecision. LOL
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Post by admiralgrafspee on Jun 9, 2011 17:58:11 GMT -5
How about whatever you go with you add "Imperial" infront of it - you know to kind of parallel "Colonial"
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Post by mistergorn on Jun 10, 2011 9:37:23 GMT -5
Nice. How about "Imperial Atmoships"? You could also go with Skyclads (instead of Ironclads), but apparently any neo-pagans in your audience will get the completely wrong idea: en.wikipedia.org/wiki/Skyclad_(Neopaganism)Oops.
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Post by TheDreadnought on Jun 10, 2011 9:41:53 GMT -5
I dunno. . . could be the excuse I need to put hot naked chicks on the cover. . . which as we all now is how you sell anything these days.
Love the Imperial suggestion.
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Post by admiralgrafspee on Jun 10, 2011 14:38:49 GMT -5
I think "Aeronought" and "Aerofleet" sound the best with Imperial.
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Post by warchariot on Jun 10, 2011 18:16:18 GMT -5
I like Stratofleets. Imperial in front is okay, but what about Battles, Civil War, airwar or some such?
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Post by TheDreadnought on Jul 30, 2011 1:07:19 GMT -5
Lost track of how many pretty fundamental changes to the rule set this game has undergone. Trying out a new approach next week. But progress is being made!
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Post by TheDreadnought on Aug 3, 2011 12:48:05 GMT -5
So since my last post I've designed and scrapped 2 more gunnery systems.
Good news is. . . I think I might finally be onto "the one."
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