|
Post by TheDreadnought on Sept 12, 2010 9:28:36 GMT -5
Working on a fantasy "skirmish" game although it's really designed to be expandable to mass battles. I was inspired by the old days when we used to play mage knight and line up huge armies across the table from each other. You could have dragons, and liches, and all kinds of cool stuff and they actually worked inside the rules.
Unfortunately, mage knight itself had some problems. There were some crappy things about the setting, and the game was too special power combo-driven for my taste, but we did have fun.
Discussed this with my buddy Mike on the drive to GenCon this year. Came up with a lot of good ideas. Didn't write any of them down, but quite a few stuck with me. I'm sure once I start writing a lot of it will come back.
|
|
|
Post by warchariot on Sept 12, 2010 11:46:44 GMT -5
Working on a fantasy "skirmish" game although it's really designed to be expandable to mass battles. I was inspired by the old days when we used to play mage knight and line up huge armies across the table from each other. You could have dragons, and liches, and all kinds of cool stuff and they actually worked inside the rules. Unfortunately, mage knight itself had some problems. There were some crappy things about the setting, and the game was too special power combo-driven for my taste, but we did have fun.Discussed this with my buddy Mike on the drive to GenCon this year. Came up with a lot of good ideas. Didn't write any of them down, but quite a few stuck with me. I'm sure once I start writing a lot of it will come back. The problem with this style of game, from MPOV, is they are too magic and character heavy. I don't like the idea that one figure can defeat the other army single handed. But mass combat with cool figures is a great idea. We liked Confrontation until they fixed it.
|
|
|
Post by TheDreadnought on Sept 12, 2010 12:58:57 GMT -5
No, one of the things we liked about those old battles, at least under the rules we were using, was that regular guys - enough of them - could take out the super-units like dragons. That will definitely be a factor in this one.
I will say that Warlord - at least the last version of it I played, does allow for this sort of thing. Still maybe not quite the way I'd like it though, and of course the system is way to slow for large battles.
|
|
Bluebear
Commander
He who laughs
Posts: 405
|
Post by Bluebear on Sept 13, 2010 16:15:30 GMT -5
I've always enjoyed "Hordes of the Things" . . . it is quite simple, yet surprisingly subtle in its execution.
-- Jeff
|
|
|
Post by craftyshafty on Sept 15, 2010 19:47:00 GMT -5
I've always enjoyed "Hordes of the Things" . . . it is quite simple, yet surprisingly subtle in its execution. Agreed. I think detractors get mislead by the "generic" element. If people really looked at, say, WFB or other mass combat games, they'd notice there aren't really that many meaningful differences in units/classes. Most of the info in just noise that doesn't affect tactics, gameplay or results.
|
|