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Post by valthonis on Nov 11, 2010 1:11:30 GMT -5
I decided to adapt my B5Wars Campaign rules I've written and adapt them to CB. I had to do a lot of cutting as didn't know what level of detail you guys would really want, my b5wars gets pretty complicated with maintenance, food production, colony growth, etc. So...here's my v1.0 of my CB Campaign Rules. Hope you like them! Attachments:
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Post by valthonis on Nov 11, 2010 11:24:06 GMT -5
Still working on the tech rules with the idea you could start off with each player at bottom end tech levels and slowly build up throughout the campaign.
Let me know if you guys like it and if you want to see more.
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Post by warchariot on Nov 11, 2010 19:15:03 GMT -5
Keep up the good work!
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Post by valthonis on Nov 11, 2010 19:20:47 GMT -5
So I should continue my work?
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Post by valthonis on Nov 11, 2010 19:51:22 GMT -5
I've updated to v1.1, now including technology advancements. So at this point its more a question of "what do you guys want"? I feel that these rules largely cover the majority of what players might want, so I'm not sure where to go other than extra complication. Attachments:
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Post by warchariot on Nov 11, 2010 20:55:53 GMT -5
So I should continue my work? Dreads always looking for ideas, maybe some of this will make it in. ;D
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