Post by warchariot on Jan 16, 2011 13:13:13 GMT -5
This is a Member Challenge post.
I couldn't get my pictures to post for some reason so here is a link to SCN where I post the battle report below with pictures;
www.star-ranger.com/forum/viewtopic.php?f=35&t=6876&p=76293#p76293
I added a picture to help get you over to SCN. It was my photobucket issue.
We replayed Lair of the Dragon, a scenario from the new Man vs Machine supplement for Colonial Battlefleet. Robert's derelict Cylon OS Basestar was what inspired me to write this scenario in the first place.
The Colonial fleet spends its 2400 points on an Achilles, Agamennon, Wolf Assault R, Pharaoh M class, and two Marauder cruisers.
The Cyborgs (Cylons) countered with a Four Blade, two each Three Blades, Two Blades, and Harbingers, for a total of 2800 points. The Cyborgs had 40 Reaper Mk IIIs (Raiders) and 9 Hvy Reapers (Hvy Raiders) against the Colonial’s 22 Leopard fighter (Vipers) and 9 Tigers (Raptors)
The Harbingers are a Raider role ship which is new to MvM and allows these ships to micro-jump during the game as some fighter classes do. This meant they surprised the Colonials by showing up on the right flank.
Cyborgs win the first initiative, and go first as the aggressor, launching fighters, missiles and moving forward. Their plan is to swan the derelict, the objective of the game, and keep the Colonial Tigers from landing.
The Colonials have a great turn using their screen role CLs to ECM some missiles, fire Cluster missiles at/toward the Cylon fighters, and blow one from Harbingers into space dust, too bad it would be the only good turn they had.
The Cyborgs now press the attack launching more missiles and fighters, the Colonials close in around there Battleline ships to help keep the missiles and fighters off of them.
The fighters jump the light ships and the missiles finish them off at the start of turn 3. The Colonials decide the only option is to destroy the derelict and try to jump clear.
Only the Wolf Assault boat makes it out, all other ships is destroyed as is the derelict.
The game ended at the start of turn 4 as the Orion remained on the board facing the entire Cyborg fleet.
Note: Those of you who have the game may realize there is not a Wolf Assault R class, this is a variant we used replacing the Leopards with tiger gunships. We did this because of the scenario and it does lower the cost of the ship, but not enough to matter.
I couldn't get my pictures to post for some reason so here is a link to SCN where I post the battle report below with pictures;
www.star-ranger.com/forum/viewtopic.php?f=35&t=6876&p=76293#p76293
I added a picture to help get you over to SCN. It was my photobucket issue.
We replayed Lair of the Dragon, a scenario from the new Man vs Machine supplement for Colonial Battlefleet. Robert's derelict Cylon OS Basestar was what inspired me to write this scenario in the first place.
The Colonial fleet spends its 2400 points on an Achilles, Agamennon, Wolf Assault R, Pharaoh M class, and two Marauder cruisers.
The Cyborgs (Cylons) countered with a Four Blade, two each Three Blades, Two Blades, and Harbingers, for a total of 2800 points. The Cyborgs had 40 Reaper Mk IIIs (Raiders) and 9 Hvy Reapers (Hvy Raiders) against the Colonial’s 22 Leopard fighter (Vipers) and 9 Tigers (Raptors)
The Harbingers are a Raider role ship which is new to MvM and allows these ships to micro-jump during the game as some fighter classes do. This meant they surprised the Colonials by showing up on the right flank.
Cyborgs win the first initiative, and go first as the aggressor, launching fighters, missiles and moving forward. Their plan is to swan the derelict, the objective of the game, and keep the Colonial Tigers from landing.
The Colonials have a great turn using their screen role CLs to ECM some missiles, fire Cluster missiles at/toward the Cylon fighters, and blow one from Harbingers into space dust, too bad it would be the only good turn they had.
The Cyborgs now press the attack launching more missiles and fighters, the Colonials close in around there Battleline ships to help keep the missiles and fighters off of them.
The fighters jump the light ships and the missiles finish them off at the start of turn 3. The Colonials decide the only option is to destroy the derelict and try to jump clear.
Only the Wolf Assault boat makes it out, all other ships is destroyed as is the derelict.
The game ended at the start of turn 4 as the Orion remained on the board facing the entire Cyborg fleet.
Note: Those of you who have the game may realize there is not a Wolf Assault R class, this is a variant we used replacing the Leopards with tiger gunships. We did this because of the scenario and it does lower the cost of the ship, but not enough to matter.