Post by bubbacleese on Aug 8, 2011 7:05:54 GMT -5
We played Colonial Battlefeet Sunday, the forces were 22x160 point CA armed with two tubes of F/S/P Grape Shot one hard point #1 and hard point #2, each with 8 in the magazine. Thus each ship can fire four volleys of four Grape Shot. My opponent had four BC's and 12 CAs. He split off the 12 CAs in a flanking move while the four BC's came straight on. (My CAs in the foreground, his BCs in the middle, and his CAs in the far background.)
This image is after turn two's movement and just before any shooting. I had won initiative and selected to be the tactical player. Kevin was just in range with his SD Torps and fired (a bunch of them) killing the targeted CA and heavily damaging two others.
I've set dice out each one representing four Grape Shots fired from one ship. Each of these are on a direct line with the targeted ship and are within eight hexes. Thus the start of next game turn 120, 120, and 160 point will hit three of Kevin's four BCs, killing all three.
Typically Kevin's ships would not have been solely armed with SD Torps but he had misunderstood the magazine and ammo system. And surely there would have been more damage to my CAs before they shot their first volley. Upon finding out about his mistake with the BCs ship design we called the game.
I do want to point out a concern about the massively powerful and cheap Grape Shot. No roll to hit, no degrade after ripping through a ship and they are very inexpensive when compared to other big hitting weapons. If I remember correctly Kevin's BC front shield was 30 and hull was around 60 or so. Thus my 120 points of Grape will rip through the shield and then do 90 point to his hull.
I had expected my ship design would be a problem so we both had other fleets designed and played them the rest of the afternoon. Much fun was had by all. I very much welcome comments on my Grape Shot build, especially if I have done them incorrectly or have used the weapon incorrectly.
(I had changed this design by dropping the magazines to eight each and delta down to 1(2) for RDF, and adding Point Defense to 4.
This image is after turn two's movement and just before any shooting. I had won initiative and selected to be the tactical player. Kevin was just in range with his SD Torps and fired (a bunch of them) killing the targeted CA and heavily damaging two others.
I've set dice out each one representing four Grape Shots fired from one ship. Each of these are on a direct line with the targeted ship and are within eight hexes. Thus the start of next game turn 120, 120, and 160 point will hit three of Kevin's four BCs, killing all three.
Typically Kevin's ships would not have been solely armed with SD Torps but he had misunderstood the magazine and ammo system. And surely there would have been more damage to my CAs before they shot their first volley. Upon finding out about his mistake with the BCs ship design we called the game.
I do want to point out a concern about the massively powerful and cheap Grape Shot. No roll to hit, no degrade after ripping through a ship and they are very inexpensive when compared to other big hitting weapons. If I remember correctly Kevin's BC front shield was 30 and hull was around 60 or so. Thus my 120 points of Grape will rip through the shield and then do 90 point to his hull.
I had expected my ship design would be a problem so we both had other fleets designed and played them the rest of the afternoon. Much fun was had by all. I very much welcome comments on my Grape Shot build, especially if I have done them incorrectly or have used the weapon incorrectly.
(I had changed this design by dropping the magazines to eight each and delta down to 1(2) for RDF, and adding Point Defense to 4.