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Post by dunadin777 on Aug 21, 2011 23:03:57 GMT -5
Just purchased the CBF core book and the MvM supplement for the game. I'm excited to try out the MvM rules, but I've already started a laundry list of house-ruled fleetbooks I'd like to make. The Seafort Saga isn't at the top of my wish list, but I think it's the easiest, most straight-forward to make.
I think I have a pretty good idea of how to approach this. The setting has no shields, no traditional fighters, and only two factions, so I figure it's a good idea to start with Man vs. Machine as a baseline for the setting.
Here are the two forces, each with a total of 12 Tech:
United Nations Naval Service Anti-matter Manipulation: 1 Conventional Weaponry: 1 Fighter Technology: 0 Laser Weaponry: 5 Orbital Construction: 3 Quantum Manipulation: 2
Ability: Tough ; Requires 'Spin-Up' value of 20 to jump ; If a fully 'spun-up' ship stays on the map, all Fish are at +1 to attack it and -2 to attack other ships due to its' caterwauling.
Fish Anti-matter Manipulation: 1 Conventional Weaponry: 0 Fighter Technology: 2 Laser Weaponry: 1 Orbital Construction: 5 Quantum Manipulation: 3
Ability: Each Initiative Phase Fish recover twice their Size in Hull points ; Requires 'Spin-Up' value of 4 to jump.
Any other suggestions from those of you who may be familiar with the setting? Do you think more house-rules are needed to represent the combatants? How about ship/Fish designs? If not, I'll post my ideas as I get used to the system and come up with them.
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Post by TheDreadnought on Aug 22, 2011 8:13:01 GMT -5
Not familiar with the setting, what books are these from?
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Post by dunadin777 on Aug 22, 2011 10:34:03 GMT -5
It's from the Hope series by the late David Feintuch. The first book in the series is Midshipman's Hope, followed by Challenger's Hope, Prisoner's Hope, Fisherman's Hope, Voices of Hope, Patriarch's Hope, and Children of Hope.
The UNNS ships are all fairly big ships with a hundred or more crew, and they have ring-shaped centrifugal sections to create artificial gravity. They're pretty bulky and unwieldy, so I'd think Delta 2 sounds like a good max. They also have to go through intense calculations to get their N-Drives working, hence the increased sin-up time. UNNS ships generally only have one weapon in the beginning of the Fish War--dozens of small point defense-style laser cannons, used for destroying meteorites and the like. Later ships of war sported a couple of huge lasers in addition to the point defense turrets that could wipe out sky-scrapers. They also used nukes very rarely, as the UN had otherwise prohibited their use until the late phases of the war.
The 'Fish' are giant space amoebas. They have natural N-Drives, allowing them to make jumps much more easily and accurately than the UNNS, and they seem to 'hear' the N-waves created by human drives, which drive them crazy. It's implied that the Fish aren't so much openly malignant as they are frenzied by the increased interstellar activity of the humans. Their primary weapons are biological, short-ranged weapons. They spew acid on enemy ships, and they launch 'outriders', which are small pieces of themselves that they hurl at ships. The outriders are somewhat intelligent, eating their way into the ship and then crawling through the corridors.
I'm thinking the acid might be a stand-in for another short-range weapon, and the outriders could be represented by the Marines (B) boarding rules. Other than that, though, I'm pretty open to suggestions. In any case, I think the fleet roster for both sides would be fairly small, with no more than six entries in either list.
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Post by TheDreadnought on Aug 22, 2011 10:58:32 GMT -5
Sounds interesting. Is there much space combat?
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Post by dunadin777 on Aug 22, 2011 11:25:43 GMT -5
Stylistically there's elements of Ender's Game, Starship Troopers, and Horatio Hornblower in it. The UNNS is heavily influenced by the old British eighteenth century naval traditions, so a lot of it is drama revolving around discipline, mutiny, and being suitable for command. In the course of the series there's a handful of very important and evocative space battles between Fish and UNNS ships, but they don't fill up too much page space--very similar to Ender's Game and Starship Troopers, really, as both those books are known for their combat even though it doesn't fill too much of the book's length.
Unfortunately, the series is currently fairly difficult to find. The second printing of most of the books ended about the same time that the author died, and so it doesn't seem too likely they'll get another printing.
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