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Post by kjncindy on Apr 21, 2017 20:46:26 GMT -5
Pledged and excited to hit some stretch goals. Would really like to see us hit the top goal!
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Post by kjncindy on Apr 16, 2017 21:04:57 GMT -5
Kickstarter is up!
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Post by kjncindy on Apr 16, 2017 21:02:37 GMT -5
Yeah, I went radio silent, too, Harry, and I apologize. I have a whole list of fun things I'd like to see from SDG. I hope this works out for you to get SDG active again! Now that my work and home life has settled down I would enjoy helping in some way. I still have a playtesting report I needed to write up about 14 months ago.
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Post by kjncindy on Jul 8, 2014 23:51:21 GMT -5
Is the "Stars at War" campaign supplement referenced in the core rules not in the future Colonial Battlefleet plans?
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Post by kjncindy on Jun 26, 2014 21:01:07 GMT -5
Harry,
I have a group of six players assembled interesting in play testing Federation Battlefleet. Before I assemble the info and PM you per your instructions, are you still open for groups to playtest?
Thanks,
Ken
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Post by kjncindy on Jun 7, 2014 14:55:02 GMT -5
Are you still looking for playtesters, Dread?
Thanks,
Ken
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Post by kjncindy on May 28, 2014 17:47:09 GMT -5
Excellent, Ken. Thank you! You do great work so well worth the wait!
From a fellow Ken.
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Post by kjncindy on May 27, 2014 20:38:07 GMT -5
Will there be a ship design spreadsheet for Star's Reach like there has been for the Core Rules and Man vs. Machine?
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Post by kjncindy on May 22, 2014 20:04:07 GMT -5
Yep, agreed. If you are sticking to original series I would try and skip drones/missiles. If you include them, you have to go down the countermeasures path and run the risk of appearing to parallel SFB too much. Although just like in Colonial Battlefleet, seeking weapons do add an awesome dynamic and tactical element. They introduce a great reason to maneuver other than just achieving optimal firing position/range. The problem with Trek is that it is not even consistent with itself. Klingons with disruptors and then photon torpedoes. Romulans with plasma torpedoes then distruptors. You just have to make some choices of what to model and go with it. I still like the multiple era approach but recognize that this makes the inconsistency problem even greater. What can I say? I have faith in you to somehow pull it off.
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Post by kjncindy on May 22, 2014 17:41:30 GMT -5
Fighters did appear in later series (Deep Space 9, for example). But definitely not part of the original series. I happen to like SFB but I can understand the gripes.
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Post by kjncindy on May 17, 2014 12:47:27 GMT -5
I am not a big fan of opposed rolls, buckets of dice, or too much cascading die rolls. I would rather see the opportunity for more detail with less ships be used for other meatier stuff that does not require a proliferation of dice. A Call to Arms: Star Fleet has a similar problem as it lacks granularity and largely substitutes tactics for too many die rolls (roll to hit, roll to penetrate, roll for damage, roll for critical, roll to escalate critical). Don't get me wrong, die rolling is good, but there is a fine line between interesting and too much. And the more die rolls you add the more opportunity for crazy stuff that can decide a game and leave a sour taste in folks' mouth when their tactics don't matter as much as the dice, even if it just feels like that.
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Post by kjncindy on May 17, 2014 8:55:12 GMT -5
How about Regulan Republic?
I think options C and C offer the most opportunity to make the weapons unique and take advantage of the more detailed game with smaller ship counts.
ECM scares me a bit due to connotations with SFB, which has a far too complicated ECM rule set and the fact that ECM was never mentioned on screen in the source material, to my knowledge. I know that to make an interesting game we need some offense/defense trade-off but I am leery of adding too many ways for a ship to prevent damage as it can drag a game out unnecessarily. I also don't care for guessing game mechanics (like SFB's ECM rules). I suspect you have something different in mind and am interested to hear more!
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Post by kjncindy on May 16, 2014 17:33:30 GMT -5
I like the many different kinds of dice (option C).
I am less decided on damage. I want to minimize dice rolls but keep weapons feeling different. I think there are other questions that would factor into that decision, such as the penetration roll that admiralgrafspee brought up.
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Post by kjncindy on May 15, 2014 20:49:08 GMT -5
I prefer hexes. Optional rules to go hexless is fine and aids inclusion. No sense acing anyone out. A small number of ships is good if this will be more detailed than standard CBF. Plus on screen combat seldom involved more than a few ships. Power allocation could be simple trade-offs between some settings (high, medium, and low speed; high and lower power to weapons, etc.) rather than allocating individual points at a high level of detail.
While I see your point about avoiding after market ideas, there was not much combat in the source material and what was shown was pretty boring. So I can see why folks have embellished a bit to liven things up and make an interesting game.
I would prefer to see both eras represented in the game like Man vs. Machine has for the Human/Cyborg wars. But I recognize that the types of combat portrayed between the two eras are a fair amount different onscreen (WWII naval vs. big ships acting more like fighters in spaaaaaace!) so not sure that is possible.
Renaming the Regulan Star Pirates to the Regulan Hegemony or something else would open up room for the Ormin pirates, who were shown on screen in one episode and could add some fun and variety to the scenarios.
I will post more thoughts when I have them. Looking forward to this!!
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Post by kjncindy on May 15, 2014 5:09:40 GMT -5
Bought and downloaded. Woo hoo! Thanks, Dread!
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Post by kjncindy on May 1, 2014 19:38:29 GMT -5
Oh, look, I found $14.95 in my pocket. I wonder if there is anything I could buy with it. Dread, thoughts? :-)
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Post by kjncindy on Apr 24, 2014 21:47:36 GMT -5
Excellent! I am very excited to buy this. Thanks for the news, Dread.
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Post by kjncindy on Apr 3, 2014 4:59:48 GMT -5
Hey Dread. How's layout going? Any notion of an upload date for Star's Reach?
Thank you!
Ken
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Post by kjncindy on Mar 18, 2014 18:56:48 GMT -5
Bump! Any word on Colonial Battlefleet and MvM updated downloads with correction and updates to the shipbuilders? Maybe after Star's Reach? Thanks!
Ken
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Post by kjncindy on Mar 14, 2014 23:47:20 GMT -5
Awesome! I can't wait to buy it. Well, I will wait, of course. :-)
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