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Post by mpc2163 on Sept 19, 2012 22:40:05 GMT -5
I ran a practice session for the game I plan to run at Rock-Con and ended up with a few questions. They might be in the rules, but I've been flipping through them all night and couldn't figure it out.
1st - How do fighters shoot at ACGMs? I couldn't figure out a way to work that out.
2nd - Can Gatling lasers and autocannons shoot at ACGMs as well? If so, how do they do that? The players tried that quite a few times.
I think those were the major questions I came up with. I think for the convention most of the fighters and missiles will be coming up, but it would be nice to know.
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Post by toaster on Sept 20, 2012 3:07:44 GMT -5
1- Fighters shooting missiles is in man vs machine. it's not an option in basic rules. 2- no they can't crib from the fighters shooting missile rules in MvM if you want to house rule it, it could make an interesting faction bonus.
Robert
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Post by mpc2163 on Sept 20, 2012 12:29:58 GMT -5
I don't think I'll house rule ships shooting at missiles because we only had one missile survive to attack a ship, and it got shot down by the point defense. But I think for my convention game the missiles and almost all of the fighters will be coming out. They just seem to complicate things and slow everything down a bit too much.
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Post by warchariot on Sept 21, 2012 13:20:37 GMT -5
Fighters and missiles add a new layer to the game. It plays 2x as fast without them, but does add a lot more thought to playing.
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