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Post by toaster on Aug 26, 2012 2:41:35 GMT -5
Attached are a rewrite of some Full Thrust scenario cards that I got off SCN some years back. All I've done is replaced space specific terms with naval terms. The idea is to decide size of game (small, medium or large) and determine attacker and defender (if playing a series of games then the winner of the last game is attacker for the next, else roll a die). Then each player draws a card from the appropriate deck (attacker or defender decks). The cards give the points value you may spend on ships and your victory conditions and the beauty of the system is that it produces unbalanced games that both sides can win. Far more fun then line up equal points and shoot. Give it a try and let me know how it works I've left the points values as they were for FT but they look about right. Robert Attachments:
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Post by fluorophil on Aug 26, 2012 13:35:57 GMT -5
Interesting...I'm very intrigued in fact...
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