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Post by Jester on Jul 6, 2010 6:42:01 GMT -5
Hi all! I have posted a CB Play Aid Sheet to the Yahoo group: games.groups.yahoo.com/group/SteelDreadnoughtGames/files/I'm sure its not all inclusive but has helped out a few of our newer folks (and heck, even me on crit rolls and such). Feel free to modify it to your hearts content or suggest any changes (or heavens forbid ) corrections I need to make. With this and the turn sequence sheet (original or Unclejoes updated version), you should cut down your "book" time during games quite a bit. If you cant get access to the yahoo group link above, just pm me with your email address and I will be more than happy to send it to you. Thanks!
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unclejoe
Lieutenant Commander
Posts: 199
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Post by unclejoe on Jul 6, 2010 8:23:30 GMT -5
Hey thanks! That looks great.
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Post by TheDreadnought on Jul 6, 2010 8:24:40 GMT -5
Sorry - deleted this file.
I have no problem with you distributing it on a email basis, but I'm uncomfortable with it being freely posted on the web.
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Post by Jester on Jul 6, 2010 8:57:41 GMT -5
No problem at all.
Please accept my appologies...I didnt even consider the implications of distributing it freely. In retrospect, I should have checked with your first.
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Post by TheDreadnought on Jul 6, 2010 9:11:12 GMT -5
No big deal.
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Post by warchariot on Jul 7, 2010 9:51:41 GMT -5
So, will there be CRT or some such thing? Or were you thinking that the game is easy enough that one is not needed?
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Post by TheDreadnought on Jul 7, 2010 15:42:54 GMT -5
A CRT to resolve what? There's no math involved that can't be done in a second or two in your head. It would take longer to reference a table than it would to just figure stuff out.
All the weapon data is on the ship data cards. The only thing you really need is the rules for criticals.
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unclejoe
Lieutenant Commander
Posts: 199
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Post by unclejoe on Jul 7, 2010 16:07:17 GMT -5
And even the crit table is easily memorized after a few games.
CB has a VERY low 'barrier to entry' for rules. I've noticed when I've been explaining it (to 6 different people...), a lot of it seems to be picked up very intuitively.
About the only thing we need to keep track of outside of the data sheets is the turn order.
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Post by warchariot on Jul 7, 2010 17:08:58 GMT -5
A CRT to resolve what? There's no math involved that can't be done in a second or two in your head. It would take longer to reference a table than it would to just figure stuff out. All the weapon data is on the ship data cards. The only thing you really need is the rules for criticals. Jester had put together a playing aid for newbes, but I wondered if one was needed. We sometimes need to refresh on when you use defense value vs a roll off, but none of it is hard and no math is a bonus!
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