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Post by tricericon on Mar 6, 2013 22:37:09 GMT -5
I recently bought the pdf for Dreadnought Battle Fleets, and I've noticed some oddities in the ship data cards.
*The Pennsylvania class battleship has a point value of 512, which is odd considering that the Nevada, which is in every way inferior, has a cost of 598. *The South Dakota (1920) class battleship also has a point value of 512, and her hull, speed, and armor ratings are identical to the Tennessee, which seems wrong. *The American 14" guns alternate between 13/27/40 and 14/28/42 for range brackets without apparent rhyme or reason (it does not correspond to 14/45 vs 14/50). *The French battleship Brennus (built early 1890s) has an armor rating of 23, 4 points better than any modern battleship. This seems... odd. *The IJN carrier appears to be labelled "Honsho" rather than "Hosho". *The Nagara and Sendai class cruisers appear to be identical. *No dreadnought of the Austrian, Italian, or Russian navies has an armor rating better than 12, which is battlecruiser territory for the US, UK, and Japan, and not even that for Germany. Were their ships that bad?
Are these ratings correct, and if not what are the correct ones?
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jdagee
Lieutenant JG
Posts: 18
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Post by jdagee on May 28, 2013 12:48:25 GMT -5
having just played a Brit vs. French pre-dred fight, I've noticed there are some interesting issues with some of their ships, particularly gun penetration vs. armor values.
Is it possible to release what the source(s) of ship and weapons data were?
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Post by TheDreadnought on Jun 7, 2013 14:04:19 GMT -5
When in doubt, use belt armor +4 to determine armor rating.
The actual calculation is more complicated than that and considers turrets and such. . . but in practice the calculation above will be right 9 times out of 10. The additional complication is to consider cases where you have wierd big disparities between turrets, and belt.
For pre-dreads the calculation gets more complicated if the ship has armor other than Krupp-Cemented. But your later pre-dreads should be able to use the standard armor calculation. Unfortunately, I don't have the conversion values in front of me at the moment.
Hope this helps.
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