Post by 1968billsfan on Jul 15, 2013 11:55:28 GMT -5
Here is a shoot-em up scenario involving plenty of battleships. Each commander gets his own page of OB and advice. (there are two pages below) Command ratings are 8 for everyone except the lead ship in a TF where it is 9. Distances and sighting is from any point on your ship to any point on an opponent's ship. Ships which start a turn in a squall must write down 4 turns of movement and stick with that movement, until the turn after which they come out of the squall. They should mark (a coin) where they started in the squall, but need not show where they are each "hidden" turn if they don't want to.
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::::::::::::::Japanese page
The 1938 Battle of Bougainville- the black shoe admirals dance!
The nearly total mutual destruction of aircraft carriers at the battles of Pearl and Midway has forced the IJN and the US Navy to employ their heavy hitters in the escalation of the cruiser battles in the Solomon Islands.
Your Japanese force consists of the following 5 forces:
The vintage Battleship division: Kongo, Kirishima, Hiei, and Haruna
The fast Battleship division: Yamashiro, Nagato and Mutsu
The escort and screening division: CA Furutaka, DD Hatsuyuki, and Shirayuki
First destroyer attack division: CL Jinju, DD Michizuki, Yuzuki, and Kijuzuki
First cruiser attack division. CA Hayaro, CL Nagara,, CLTT Kitakami, DD Asashiro, Arashiro and Ooshiro
Your older battleships are inferior to the American older battleships. One of your prime weapons is your superior torpedo and torpedo doctrine. Using weather, diversions and smoke to get close to the Americans with these, swamping the defenses and unleashing a swarm of long lance from the Kitakami may be useful. There are scattered rain squalls. The just-completed Yamota will be off-table and visible to the American players but in reality it is fitting out in the Sea of Japan.
Rules are standard with the following scenario specific rules. The first turn of fire at medium range or greater is 1 die pip harder to hit. Ships sailing into a rain squall must write down 4 turns of movement and stick to this course until they emerge.
========================================
:::::::::::::::::::American page
The 1938 Battle of Bougainville- the black shoe admirals dance!
The nearly total mutual destruction of aircraft carriers at the battles of Pearl and Midway has forced the IJN and the US Navy to employ their heavy hitters in the escalation of the cruiser battles in the Solomon Islands.
Your American forces are composed of the following task forces.
TF1 the Battleship Anchor Division: Wyoming, Arkansas, and New York, Texas
TF2 the Big 5 Battleship Division: Pennsylvania, Tennesee and Colorado
TF3 close escort division: CA Pensacola, DD Evans, Wicks, and William
TF4 the scouting division: CA Salt Lake City, CL Detroit DD Aylwin, Dale and Dewy
Your mission is to fulfill the requirements of Plan Orange, defeat the Japanese fleet to assure the move westward to the relief of the Philippines.
There are scattered rain squalls.
Rules are standard with the following scenario specific rules. The first turn of fire at medium range or greater is 1 die pip harder to hit. Ships sailing into a rain squall must write down 4 turns of movement and stick to this course until they emerge
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The table is 6 foot wide and 12foot long (4 folding tables).
The Americans and Japanese start with cruiser TF 2 foot from edge. Six rainsqualls of irregular shaped sewing batting are placed on the table. Sizes are 1X 2' diameter, 3 x 1' diameter, 2X 1/2foot diameter. These are placed after the ships are placed on the table. Method: Roll 2 D6 for each squall for length position and 1 D6 for width position. Reroll if overlaps an earlier squall.
During 3rd turn of play immediately AFTER BB movement, roll 1 die each for N, S, E,W direction (then 3x 1 die for example NE,N,NW direction) to determine squall and wind drift direction. The highest die roll wins. Roll 1 D10 & divide by 2 for # of inches of drift.
Each turn repeat this at the same point but give the initial drift direction a +4 advantage, so the wind does not shift direction very often.
After the 6th turn of play, roll a D10 for each squall. If an even number is rolled, then the squall is reduced by one "squall size".
Smoke clouds can be laid by DD and CL ships. These drift at half the rate of the Squalls.
============================================
::::::::::::::Japanese page
The 1938 Battle of Bougainville- the black shoe admirals dance!
The nearly total mutual destruction of aircraft carriers at the battles of Pearl and Midway has forced the IJN and the US Navy to employ their heavy hitters in the escalation of the cruiser battles in the Solomon Islands.
Your Japanese force consists of the following 5 forces:
The vintage Battleship division: Kongo, Kirishima, Hiei, and Haruna
The fast Battleship division: Yamashiro, Nagato and Mutsu
The escort and screening division: CA Furutaka, DD Hatsuyuki, and Shirayuki
First destroyer attack division: CL Jinju, DD Michizuki, Yuzuki, and Kijuzuki
First cruiser attack division. CA Hayaro, CL Nagara,, CLTT Kitakami, DD Asashiro, Arashiro and Ooshiro
Your older battleships are inferior to the American older battleships. One of your prime weapons is your superior torpedo and torpedo doctrine. Using weather, diversions and smoke to get close to the Americans with these, swamping the defenses and unleashing a swarm of long lance from the Kitakami may be useful. There are scattered rain squalls. The just-completed Yamota will be off-table and visible to the American players but in reality it is fitting out in the Sea of Japan.
Rules are standard with the following scenario specific rules. The first turn of fire at medium range or greater is 1 die pip harder to hit. Ships sailing into a rain squall must write down 4 turns of movement and stick to this course until they emerge.
========================================
:::::::::::::::::::American page
The 1938 Battle of Bougainville- the black shoe admirals dance!
The nearly total mutual destruction of aircraft carriers at the battles of Pearl and Midway has forced the IJN and the US Navy to employ their heavy hitters in the escalation of the cruiser battles in the Solomon Islands.
Your American forces are composed of the following task forces.
TF1 the Battleship Anchor Division: Wyoming, Arkansas, and New York, Texas
TF2 the Big 5 Battleship Division: Pennsylvania, Tennesee and Colorado
TF3 close escort division: CA Pensacola, DD Evans, Wicks, and William
TF4 the scouting division: CA Salt Lake City, CL Detroit DD Aylwin, Dale and Dewy
Your mission is to fulfill the requirements of Plan Orange, defeat the Japanese fleet to assure the move westward to the relief of the Philippines.
There are scattered rain squalls.
Rules are standard with the following scenario specific rules. The first turn of fire at medium range or greater is 1 die pip harder to hit. Ships sailing into a rain squall must write down 4 turns of movement and stick to this course until they emerge
=====================================
The table is 6 foot wide and 12foot long (4 folding tables).
The Americans and Japanese start with cruiser TF 2 foot from edge. Six rainsqualls of irregular shaped sewing batting are placed on the table. Sizes are 1X 2' diameter, 3 x 1' diameter, 2X 1/2foot diameter. These are placed after the ships are placed on the table. Method: Roll 2 D6 for each squall for length position and 1 D6 for width position. Reroll if overlaps an earlier squall.
During 3rd turn of play immediately AFTER BB movement, roll 1 die each for N, S, E,W direction (then 3x 1 die for example NE,N,NW direction) to determine squall and wind drift direction. The highest die roll wins. Roll 1 D10 & divide by 2 for # of inches of drift.
Each turn repeat this at the same point but give the initial drift direction a +4 advantage, so the wind does not shift direction very often.
After the 6th turn of play, roll a D10 for each squall. If an even number is rolled, then the squall is reduced by one "squall size".
Smoke clouds can be laid by DD and CL ships. These drift at half the rate of the Squalls.