stevem
Lieutenant JG
Posts: 12
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Post by stevem on Dec 27, 2013 14:03:52 GMT -5
When firing torpedoes it is possible to fire 3 ships per side - is there any limit on the number of ships that can fire guns, or can they all fire?
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stevem
Lieutenant JG
Posts: 12
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Post by stevem on May 19, 2015 17:04:51 GMT -5
This question popped up again tonight - is there any limit on how many can fire?
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stevem
Lieutenant JG
Posts: 12
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Post by stevem on May 19, 2015 17:05:29 GMT -5
This question popped up again tonight - is there any limit on how many can fire?
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Post by TheDreadnought on May 20, 2015 8:37:15 GMT -5
Not sure I understand the question. Destroyer flotillas act as a single ship for all intents and purposes other than taking damage. So you can fire everything, just as if it were a single ship.
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ullr
Lieutenant
Posts: 28
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Post by ullr on May 20, 2015 11:36:50 GMT -5
That is what my group was doing, all guns can fire. Torpedoes though, we fire only three ships worth, but can fire at different targets. If we can shoot more ships worth of DD, everyone here will want to go back to just three ships.
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stevem
Lieutenant JG
Posts: 12
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Post by stevem on May 26, 2015 16:31:34 GMT -5
Thanks - it just seems a lot of dice, but I suppose it makes destroyer to destroyer actions quite lethal.
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stevem
Lieutenant JG
Posts: 12
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Post by stevem on May 31, 2016 17:49:07 GMT -5
A few rules issues cropped up today whilst playing Jutland.
1. Can a destroyer flotilla fire both all of it's guns and then fire torpedoes in the same turn?
2. If a light cruiser, which has no main batteries, takes a main battery hit do you delete a secondary, or is it 5 points of damage?
3. We found it possible to move a destroyer flotilla up the side of a capital ship and then park itself in the front of a ship in outside the secondary's ark, and claim nothing could hit it. We decided that in this case it had to risk the fire of a full secondary broadside - what does everyone else do?
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Post by TheDreadnought on Jun 9, 2016 13:58:59 GMT -5
A few rules issues cropped up today whilst playing Jutland. 1. Can a destroyer flotilla fire both all of it's guns and then fire torpedoes in the same turn? 2. If a light cruiser, which has no main batteries, takes a main battery hit do you delete a secondary, or is it 5 points of damage? 3. We found it possible to move a destroyer flotilla up the side of a capital ship and then park itself in the front of a ship in outside the secondary's ark, and claim nothing could hit it. We decided that in this case it had to risk the fire of a full secondary broadside - what does everyone else do? 1. Yes 2. I believe it takes 5 damage. Whatever the result is for no main batteries remaining. I don't have the rules in front of me. 3. The secondary arcs were simplified for faster gameplay. Your solution is a reasonable one.
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