Post by TheDreadnought on May 24, 2010 15:22:01 GMT -5
Not at all! I love dice - so do most gamers.
Colonial Battlefleet actually uses both d6s and d10s for varying purposes. The two sizes of dice allowed us to reduce the number of modifiers significantly.
What is meant by the statement is that there are a large number of games out there - in all genres - that whether you win or lose is determined more by how the dice fall, than by the tactics you use.
Colonial Battlfleet is not one of those games. The dice function, as they should, to add an unpredictable element to the game which can force tactics to be changed, or unforseen events to occur. The "golden BB" phenomenon for example. But while they add unpredictability, they don't control the outcome. Your ability to maneuver your forces effectively and draw your opponent out of position will usually have a much greater impact in shaping the outcome than all but the most extreme dice rolling.
Too many games boil down to a simple die-rolling exercise. We didn't want Colonial Battlefleet to be just one more amongst many in that regard.
I can see where you might take your interpretation from what was said though. We'll look at clarifying that statement.