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Post by seado3 on Mar 7, 2015 10:15:49 GMT -5
I would stand up for a campaing system for NT, based in an actual historical campaign (Solomons, for example) or generic.
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Post by TheDreadnought on Mar 9, 2015 14:02:37 GMT -5
Couldn't you just play a series of historical scenarios?
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Post by seado3 on Mar 9, 2015 16:34:03 GMT -5
Of course, but I enjoy individual scenarios/battles much more when I feel they are part of a strategic/operational plan. I think that would make players use they ships in a more reallistic way than the usual "fight to death" tactic. What I´m asking for is a ruleset for a strategic setting that glue thogether those scenarios.
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Post by TheDreadnought on Mar 16, 2015 8:37:18 GMT -5
Maybe just give each side a point limit, and a per turn rate for more points. Give them some islands to fight over, each worth a certain number of points per turn?
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Post by campyf on Mar 16, 2015 10:14:12 GMT -5
The original General Quarters I and II, and GQ 3 were designed with campaigning in mind. GQ 3 has a simple but elegant campaign search and combat systems. They have two ready to run campaigns "The Solomons Campaign" which is actually just the Guadalcanal campaign, plus the interwar "Sudden Storm", which posits a US/Japan war in 1937, when surface ships still dominated the waves. They had a Mediterranean campaign, used in the initial testing, which has been pulled from the market.
The main drawback to campaigns is when reality strikes. Imagine spending hours setting up and playing a campaign, and nothing happens. Think the Scarborough raid, where everyone was real close, but with really, really disappointing results. Force Z could have turned out that way if the POW and Repulse hadn't stopped off to check out a bogus landing report. They would possibly have returned to the relative safety of Singapore.
I'm working on an evacuation of Wake island scenario with the Enterprise and Lexington escorting the Tangier to take off the civilians and defenders, like they should have. The two US carriers would have arrived at the island before the Japanese, setting up a possible carrier battle just weeks after Pearl Harbor. Of course, if the weather turns crappy, and no one sights anything, well.........
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Post by campyf on Mar 16, 2015 10:21:45 GMT -5
I forgot to mention, the two GQ campaigns do not require GQ3 rules. You can play out the scenarios generated using Naval Thunder rules.
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