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Post by craftyshafty on Sept 9, 2010 10:53:11 GMT -5
I'm sure I've overlooked it somewhere, but how is ammunition consumed? By that I mean, if my hardpoint of 4 ASGMs has a magazine of 8, when I fire the four ASGMs does my magazine get reduced by 4 (missiles) or by 1 (salvo)?
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Post by TheDreadnought on Sept 9, 2010 12:32:37 GMT -5
Ammunition is listed per shot. So in your example it would be reduced by 4.
Thus 8 ASGMS on a battery of 4 is only enough for two salvos.
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Post by craftyshafty on Sept 9, 2010 12:48:05 GMT -5
Ahh ok. Then the Cylons got off an extra volley last night and the Galactica wasn't actually destroyed. My 1 Battlestar (Mass 640) vs 1 Basestar (Mass 723) duel concluded with the Basestar getting shredded by heavy railguns, but only after having launched a final volley of ASGMs at Galactica. The missiles dutifully plunged ahead and took down the Colonials after the mothership exploded.
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Post by TheDreadnought on Sept 9, 2010 15:11:29 GMT -5
Nice. Making good progress on getting the Man vs. Machine fleet book ready, so soon you'll have a slew of official designs and some cool new custom rules to play with.
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cletus
Lieutenant JG
Posts: 13
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Post by cletus on Sept 9, 2010 17:09:30 GMT -5
I actually did the same line of questioning myself when i was testing out my battlestar vs my basestar. It made me rethink my missile designs a bit. I'm really looking forward to seeing the first fleet book... I can't wait to dig into the special rules. Will there be a similar playtest period like on the core rules, Dread? I was a little late to the show to help much during core rules testing, but this book will be right up my alley.
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Post by TheDreadnought on Sept 10, 2010 10:32:01 GMT -5
What do you mean 'playtest' period? Do you mean will I take feedback and make adjustments after its published? Sure. Can I give you a timeframe on when that would happen, no. Depends how much and how significant the feedback is as well as what else is going on at a give time. But all our products get periodic updates.
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Post by craftyshafty on Sept 10, 2010 10:53:59 GMT -5
What do you mean 'playtest' period? I'm guessing "playtest rules to this group before publication," but I could be wrong.
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Post by TheDreadnought on Sept 10, 2010 18:06:07 GMT -5
Well all the official playtesting is done at this point. But like I said, as we saw with the core rules that doesn't mean there still isn't an opportunity to make tweaks after it's published.
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Post by warchariot on Sept 10, 2010 18:39:59 GMT -5
Ahh ok. Then the Cylons got off an extra volley last night and the Galactica wasn't actually destroyed. My 1 Battlestar (Mass 640) vs 1 Basestar (Mass 723) duel concluded with the Basestar getting shredded by heavy railguns, but only after having launched a final volley of ASGMs at Galactica. The missiles dutifully plunged ahead and took down the Colonials after the mothership exploded. Sounds like the Cylons got way to close in, see missile tactics elsewhere in this section of the forum. Missiles are a long range, multi-turn running weapon.
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Post by craftyshafty on Sept 10, 2010 18:47:32 GMT -5
On the other hand, as has been noted if you don't use 12-point maneuvering it's really hard to get hits. Launching 'em from 8 hexes is guaranteed.
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cletus
Lieutenant JG
Posts: 13
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Post by cletus on Sept 10, 2010 19:49:18 GMT -5
I actually just meant that we'd have the forum feedback on the new fleet book, not any early playtesting or anything. The inclusion of player feedback is one of the things I really like about CB.
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Post by warchariot on Sept 10, 2010 21:47:55 GMT -5
On the other hand, as has been noted if you don't use 12-point maneuvering it's really hard to get hits. Launching 'em from 8 hexes is guaranteed. We don't use 12 point, launch from 25+ hexes and have scored 10-15 missile strikes a turn once we get three turns or more of missiles on the board. You just have to use missile in mass. Once they start turning back on the ships you can't figure every angle they are coming from without taking ages to move. The Cylon key is to stay out of those rail guns range and let missiles and fighters do the work.
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Post by craftyshafty on Sept 11, 2010 0:23:17 GMT -5
The Cylon key is to stay out of those rail guns range and let missiles and fighters do the work. Oh, I don't disagree. In (other rules) BSG-based battles, I've found it's usually important to create scenarios that compel the Cylons to engage, since otherwise there's more "running away" than maneuvering. "fire fire, chase chase, fire fire, chase chase!"
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Post by warchariot on Sept 11, 2010 9:12:03 GMT -5
"fire fire, chase chase, fire fire, chase chase!" -Yea, that's the Cylon way!
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