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Post by warchariot on May 30, 2010 23:21:04 GMT -5
I have been playing my practice game and have three questions about fighters:
1. Do fighters block the movement of enemy fighters much like ships block enemy ships? In other words, can I place a fighter screen to keep enemy fighters at bay?
2. Can ASGM missiles ignore enemy fighters during movement and therefore move through them without attacking? (It would seem so because they aren't the "target" of ASGM missiles.)
3. Fighters can fight as both attacker (if they choose) and defender (multiple times) in the same turn, correct? ( I think this is clear in the rules, but I missed it before playing.)
Thanks, I hope to post a battle report early this week. ;D
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Post by warchariot on May 31, 2010 9:54:48 GMT -5
I have a few more questions about fighters:
1. I understand that fighters can move anyway they like and that facing doesn't matter for movement. What about during attacks? Does a fighter have to face its target when it attacks?
2. What about when it's defending? It seems they can defend in any direction, correct?
3. When recovering and regrouping fighters, does the new squadron have to be made up of six fighters, or can it be four or more? When regrouping can you make up more than one squadron?
For example, could I land six groups and form two new groups from them and then loss any fighters over 12?
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Post by TheDreadnought on May 31, 2010 11:11:35 GMT -5
1. Fighters block enemy fighter movement to the extent that an enemy fighter squadron cannot end its move on another fighter squadron (friendly or enemy). Because fighters are perfectly free to maneuver, this should never occur involuntarily.
So yes, you can put a ring of fighters around your ships to prevent enemy fighters from getting in close to attack - for as long as they survive
2. Yes, ASGMs pass right through and can occupy the same hex as fighter squadrons of either side.
3. Fighters can be attackers only once, but defenders multiple times. A fighter can contribute to another dogfight with support once during the attack step, and once during the defense step.
Thus allied fighters A, B, and C are confronting enemy fighters X, Y, and Z. This is their placement:
Z A BC X Y
During the allied player's dogfight step, he has the following options:
A dogfights Z, B dogfights X A dogfights Z, supported by B B dogfights X, supported by A In the first option above, neither A nor B can claim a support bonus, since a fighter squadron can only initiate a dogfight or support. C can either initiate a separate dogfight against X after B's has been resolved, or provide support to A OR B (but not both) during their dogfights.
On the enemy side, Y can support X the first time X is attacked, but not the second. Y can also support X when X initiates the attack.
Did that help at all or just make things muddier?
4. & 5 Fighters never have facing. They are assumed to be swarming around in the hex they occupy and can quickly spin to face any attacker.
6. When regrouping fighters, you can reform multiple under-strength squadrons into a single under or full strength squadron. However, you must attempt to form complete squadrons whenever possible. Once you are able to form a full squadron of 6 fighters, any "left overs" are considered lost unless you are able to form a second full squadron of 6. You cannot reform into multiple under-strength squadrons. The concept is fairly easy, but the explanation can be difficult. Did that make sense at all.
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Post by warchariot on May 31, 2010 12:08:35 GMT -5
1. Fighters block enemy fighter movement to the extent that an enemy fighter squadron cannot end its move on another fighter squadron (friendly or enemy). Because fighters are perfectly free to maneuver, this should never occur involuntarily. So the enemy could fly past a picket line, say three hexes in front of your ship? Makes some sense with space being 3D2. ThanksDuring the allied player's dogfight step, he has the following options: A dogfights Z, B dogfights X A dogfights Z, supported by B B dogfights X, supported by A In the first option above, neither A nor B can claim a support bonus, since a fighter squadron can only initiate a dogfight or support. Can either initiate a separate dogfight against X after B's has been resolved, or provide support to A OR B (but not both) during their dogfights. What about C, can it support either A or B instead of fighting?4. & 5 Fighters never have facing. Thanks6. When regrouping fighters, you can reform multiple under-strength squadrons into a single under or full strength squadron. Yes, that makes sense. You can form whatever you can form, but must make full strength squadrons, then lose extra.Thanks, I'm sure I'll have more questions later.
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Post by TheDreadnought on May 31, 2010 16:57:40 GMT -5
1. Yes. Fighters would have to form a screed ADJACENT to the ship in order to prevent enemy fighters from getting in close.
Yeah, that line "Can initiate a separate dogfight. . . "
Is supposed to read "C can initiate. . ."
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kashre
Lieutenant Commander
Posts: 110
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Post by kashre on Jun 1, 2010 14:04:49 GMT -5
I have another question about fighters, or actually shooting them which came up during a game this weekend:
According to the rules: -If you have a bridge crit, you can't use anything which requires firecon
-Autonomous weapons can fire when fire control is unavailable.
-gattling lasers/autocannons can fire on fighters, taking into account their defense value, their range, and your own ships fircon bonus.
so, if you have a bridge crit and wish to engage fighters with gattling lasers do you:
A> fire without the firecon bonus because of the bridge hit B> fire with the firecon bonus because autonomous weapons don't need a firecon "channel" C> not fire at all because it uses the firecon bonus, if not a channel and thus doesn't work when the bridge is out?
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Post by TheDreadnought on Jun 1, 2010 15:50:43 GMT -5
Autonomous weapon systems have their own integrated fire control systems built out to an equivalent level as the ship they are mounted on. They are completely unaffected by bridge criticals.
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Post by warchariot on Jun 1, 2010 19:51:47 GMT -5
Good to know, thanks for the quick answers on questions.
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