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Post by warchariot on May 30, 2010 23:33:17 GMT -5
I would assume, not always a good thing, that there will be rules to force ships to disengage. In my practice game, I have a Mercury class battlestar fighting a Type II basestar. I have played 3 turns and both ships have received 50% or better damage. The Cylons have lost over 1/2 their fighters while the battlestar has lost 3 of 8 squadrons. I would think that the colonials would retreat at this point, where the Cylons might press on until 2/3 to 3/4 damage. This could be based on the scenario or race as above. Are there plans for this in the future?
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Post by TheDreadnought on May 31, 2010 10:51:34 GMT -5
With Colonial Battlefleet I wanted to take a more organic approach to morale.
That is, instead of making die rolls to determine when a ship or fleets morale had broken, have it be a player judgment as to when the best time to disengage would be.
That's a lot easier decision to influence in the context of a campaign system, which is forthcoming. But for the core rules I tried to reinforce that behavior by awarding only 1/2 victory points for ships that fled the combat zone - even if heavily damaged.
In the context of a BSG game, they don't use warp points, but simply have jump engines. I would suggest using the ""spin up" rules from the core rules, and say that a ship can simply disappear from the combat zone (jumping away) after mainitaining spun-up jump engines for 1 full turn. Battlestars cannon jump without all surviving fighters on board. Cylons can.
So. . . that's where the rules stand and where I plan on going on the issue of morale currently. Thoughts? Suggestions?
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Post by warchariot on May 31, 2010 11:56:32 GMT -5
I never liked the die role system of moral. I have a set of rules that used moral points in which you start at a point level according to your force level and then gained and lost points based on what was happening in the game. You would gain points for taking objectives, destroying enemy units, holding parts of the board. You lost point for bad things unit loss, command killed ect. I don't mind the you decide rule, except when playing one off games.
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Post by TheDreadnought on May 31, 2010 16:54:49 GMT -5
Yeah, the victory points were supposed to encourage the "sensible retreat" in the one-off games. If you're not playing any of the scenarios though or not using victory points, obviously that doesn't help.
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