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Post by toaster on Dec 7, 2010 18:08:29 GMT -5
I commonly use the 12 point movement but I've been allowing the choice between turning a half hex side or a full hex side at each point. Rereading the rules I am wondering if this is wrong and if using 12 point movement you can only turn 1 click per hex moved forward. So which is correct and how do others work it?
Robert
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Post by warchariot on Dec 7, 2010 19:20:31 GMT -5
We play it that you can only move one click. I would have to relook/read rules to know for sure, but we did this because/for missiles. We have even played missiles with 12 point and ships standard. It seems to work just fine.
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Post by toaster on Dec 7, 2010 20:51:30 GMT -5
The rulebook states that missile turning is unchanged which I read to mean one turn at the start and one in the middle I allow the option of a full or half hexside because the book says that 12 point turning is designed to allow finer control over missiles. But I'm wondering if it doesn't make them to dangerous?
Robert
Robert
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Post by TheDreadnought on Dec 7, 2010 21:25:20 GMT -5
12 point movement is intended to only allow 1 click turns.
Missiles are EXTREMELY powerful with 12 point movement. . . but some people just don't like their missiles to. . . well. . . miss. So they go ahead and use the 12 point movement with them. Personally I designed the system, and like it where it is a lot harder to hit with the missiles and becomes an interesting challenge for the target to dodge. . . but put in the options there for the people who like it the other way,
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Post by warchariot on Dec 7, 2010 22:33:36 GMT -5
Just to be clear, we always play one click with 12 point movement. We just have missiles use it while ships still use six point, so missile only turn half as much. It does narrow their area, but with dozens of missiles running they still hit-alot.
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Post by TheDreadnought on Dec 8, 2010 9:50:55 GMT -5
Yeah, their more limited turn radius is more than made up for the fact that they have virtually no gaps in their coverage. How many missiles do you guys actually have that miss? Just curious?
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Post by toaster on Dec 8, 2010 13:31:33 GMT -5
Thanks guys I had a feeling I was doing it wrong.
Robert
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Post by warchariot on Dec 8, 2010 20:19:29 GMT -5
Yeah, their more limited turn radius is more than made up for the fact that they have virtually no gaps in their coverage. How many missiles do you guys actually have that miss? Just curious? I would say we hit with about 30-35% at range shooting, so maybe 45% total with the close shots. As you know, we shoot at range whenever and for as long as possible.
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