daniel
Lieutenant Commander
Posts: 110
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Post by daniel on Feb 3, 2011 19:54:11 GMT -5
Can someone please point me to the rules on this? I'm "sure" fighters can go after ASGMs but suddenly can't find the rule...
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Post by toaster on Feb 3, 2011 20:48:26 GMT -5
Sorry not unless they have the ECM ability from MvM.
Robert
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daniel
Lieutenant Commander
Posts: 110
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Post by daniel on Feb 3, 2011 20:54:11 GMT -5
Dang! I was sure they had a Defense value of 9 but apparently only against Cluster Missiles...
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Post by warchariot on Feb 4, 2011 0:51:32 GMT -5
Sorry not unless they have the ECM ability from MvM. Robert There is a rule for interceptors shooting down missiles on page 14 of MvM. Basically you roll a combat die for each fighter and score hits on a 10 (beat the defense of 9). This is an improved rule that Dread allowed in after play testing and gives the Colonial's a little more help.
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daniel
Lieutenant Commander
Posts: 110
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Post by daniel on Feb 4, 2011 11:28:06 GMT -5
Thanks! Now I don't feel so bad, *and* we played the Rycon game correctly...
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