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Post by kealios on Feb 9, 2011 11:31:16 GMT -5
I keep reading about "The Stars at War" in the Colonial Battlefleet book. They mention campaigns and other things...but I dont see this title available online? I did a search like any good forum user should, but got this: The following search terms were removed because they were less than 4 characters long: * at * war So...errr...with no help from the forum, what am I missing?
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Post by fastgit on Feb 9, 2011 16:47:37 GMT -5
This is an unreleased-as-of-yet campaign sourcebook. Hopefully one in the pipeline.
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Post by TheDreadnought on Feb 9, 2011 17:29:20 GMT -5
Actually been in discussions about the campaign supplement. Stay tuned.
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Post by fastgit on Feb 10, 2011 9:04:19 GMT -5
That's certainly cool news. Thanks for the update.
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unclejoe
Lieutenant Commander
Posts: 199
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Post by unclejoe on Feb 14, 2011 12:58:07 GMT -5
If you manage to pull off a strategic/operational mechanic as elegantly as the tactical mechanics in CBF, I'll be a happy man. I can't even begin to tell you the number of 'simple' campaign systems I've tried from various places (including home-grown from people) only to find them still being unwieldy and essentially useless. Here's hoping that Stars at War (or whatever it becomes) lives up to the bar set by CBF!
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Post by napalmbackflip on Nov 28, 2011 15:30:21 GMT -5
Do we have any update on the projected release date of this supplement? CBF is one of my go-to games, and a campaign system easily tops my wishlist.
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Post by TheDreadnought on Nov 28, 2011 16:17:39 GMT -5
To be honest this is stuck in 'development hell' right now.
I was working with the Victory by Any Means guys on a possible CBF book. . . but that seems to have died on the vine. So this might be a project I pick up for next year after these next two releases are out the door.
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Post by napalmbackflip on Nov 29, 2011 11:04:33 GMT -5
No worries, thanks for the update! I've been meaning to check out VBAM anyway, so I'll pick it up and see how I can adapt it to CB for my group.
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Post by patyrn on Nov 29, 2011 18:22:32 GMT -5
I can't wait to see what you come up with. I am enjoying my vbam campaign, but it's more in spite of the rules than because of them. What stands out to me about CB that I would like to see in your campaign system is the large number of fun meaningful decisions. Vbam is huge and complicated in the rule book but in actual play feels like 10 pages would about cover it. All 3 players in my current game have virtually identical empires after 12 turns with the only meaningful variations coming from our tech, fleet and ship design which is all CB.
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Post by TheDreadnought on Nov 30, 2011 10:25:09 GMT -5
Yeah that waqs the path my discussions with them were taking when we were working on it. . . too much clutter.
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Post by captainquirk on Nov 30, 2011 14:14:26 GMT -5
Playtested a variant that was going to be for Federation Commander for a while. It was capable of producing lots of detail. But it felt cluttered for me too.
Pretty much what I'm looking for is a strategic movement system, something to manage development and resources, something to manage where those resources are used. Some stuff around repair. Interface and planetary invasion/defence.
Would be nice if there was something about planetary political stability and some espionage/rebellion aspects.
But really the campaign is there to give a reason to fight (and sometimes a reason to run and fight another day). I don't really want the campaign to be the game, I want it to set things up for games of CBF with a meaning behind them.
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Post by patyrn on Nov 30, 2011 17:34:14 GMT -5
Well said. The campaign should exist to add depth and flavor to CB fights.
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Post by captainquirk on Nov 30, 2011 18:11:16 GMT -5
Haven't really had enough time to devote to thinking about a CBF campaign system. But if using the warp point idea, then star systems could be fairly abstracted - zones where a warp point emerges, zones where significant planets/asteroids/bases are, zones where any other warp points are. Some idea of how long it takes to move around. Can a ship move to any point within a system in the time it takes another ship to jump a warp point? Or is warp transit so fast that a ship could only move from say, Earth to Mars, in the time it takes another ship to jump between warp points?
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