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Post by toaster on Feb 11, 2011 23:26:18 GMT -5
In season one of the new BSG there is an episode titled "47" or similar were every time the rag tag fleet escapes from the cylons the cylons turn up again exactly 47 minutes later. Its a psychological ploy thats running the colonials ragged and the civilian ships can't get it together enough to make another jump in anything under 50 minutes to an hour so the galactica is fighting a desperate 10 min rear guard action till they can jump every hour for over a day.
The colonial force is easy one battlecarrier and perhaps six civilians, all civilians have to charge jump engines and leave, the Galactica can't jump until the last civilian is away and they also have to recover their fighters, then repeat with a new cylon.
The questions are; 1) What are the victory conditions, do the civilians have to survive so many attacks? do they have to make it across the board being allowed to keep a certain portion of the distance they've made each time so they jump in further from the start edge each time? Kill a certain number of raiders, or a basestar?
2) How much recovery is the Galactica allowed, a portion of the fighters that are lost can be presumed to make it back damaged but repairable but how many.
3) How many points worth of Cylons is a fair match to give both sides a chance of winning, this depends a lot on the victory conditions and also on the answer to Q2.
Some of these questions will need play testing to get solid answers but until the victory conditions are set its going nowhere and I'd like to try the game, anyone got any ideas?
Robert
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Post by warchariot on Feb 12, 2011 0:08:37 GMT -5
Okay, let's see... 1) What are the victory conditions, do the civilians have to survive so many attacks? do they have to make it across the board being allowed to keep a certain portion of the distance they've made each time so they jump in further from the start edge each time? Kill a certain number of raiders, or a basestar? I would say you gain so many victory points for each ship that jumps out in each mini game. So maybe six civs worth 25 points a jump. Use the regular jump rules. The Battlecarrier must jump last, but can jump the turn after all civs and all fighters are recovered-no spin-up. Each new mini game place the Colonials and then scatter in the Cylons. You could allow them to place ships where they want, but must be so far from any Colonial ships. You could close the range in hexes for each ship they eliminate in earlier mini games.2) How much recovery is the Galactica allowed, a portion of the fighters that are lost can be presumed to make it back damaged but repairable but how many. Give Galactica two sets of repair rolls or allow them to fix some damage automatically, say Life support, Bridge, Engines. Fighters lost could be a roll to recover. Roll 1d6 for each sqaudron, recover that number. Or start the game with so many extra fighters, which can only be used to fill in.3) How many points worth of Cylons is a fair match to give both sides a chance of winning, this depends a lot on the victory conditions and also on the answer to Q2. I would use three regular basestars with regular repairs and no fighter recover. Or you could allow fighter recover by rolling wounded squadrons.You would play three mini games with each one ending once all Colonial ships jump. Add the points up at the end, higher total wins. If BSG is destroyed, then auto win for Cylons. Each mini game would run about 3-5 turns so Cylons have to decide what to go after, civs or battlecarrier. Let us know how it goes.
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Post by toaster on Feb 12, 2011 2:57:08 GMT -5
That works, thanks, now I just need to find an opponent who's keen.
Robert
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Post by warchariot on Feb 12, 2011 11:00:48 GMT -5
Hey, I found some infor on this at: en.battlestarwiki.org/wiki/33It was the first show after the mini series and is called 33, after the jump time. The fleet has been jumpimg for over 130 hours and this is the last set of jumps. Hope this helps. Oh, here is a great quote from Tigh: "Yes, we're tired. Yes, there is no relief. Yes, the Cylons keep coming after us time after time after time. And yes, we are still expected to do our jobs!" -- Col. Tigh
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