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Post by toastar on Feb 23, 2011 0:37:39 GMT -5
Not so intelligent question here folks (since there are NO stupid questions `wink`). Magazines for missiles and fighters. If I have 3 asgm's on a Hardpoint with a magazine of 3. Is that 3 spreads of 3 missiles? Same with fighters. If someone could easily just explain hard point # and Magazine breakdown I would REALLY appreciate it. Oh yea, and to Toaster. ToastAr
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Post by toaster on Feb 23, 2011 2:07:15 GMT -5
3 launchers and a mag of 3 is one spread of 3 missiles (or you can fire them singly for three 'spreads' of one missile each). You may stack all three missiles in a single hex but your not required to, (if you want to beat the targets PD you will though).
Fighters come in squadrons of 6 fighters for the stated mass and all six operate together (in a single hex), additional squadrons from the same hardpoint must be placed in separate hexes, if it helps think of the fighter squadrons as single ships with 6 hull points each. Carriers can launch as many fighter squadrons as they have adjacent empty hexes to put them in (max 6). Tenders can only launch half their size worth of fighters a turn (and also need adjacent empty hexes to put them in.
Missiles require you to buy launchers for them fighters don't.
If that doesn't cover all of it just shout out again.
Why do I feel like I'm talking to myself?
Robert
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Post by warchariot on Feb 24, 2011 19:08:59 GMT -5
The above is correct, I would just add that any missiles are purchased one at a time. The cluster missile breaks into a cluster of six when it hits a target.
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