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Post by robertthedamned on Mar 5, 2011 13:18:56 GMT -5
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Post by warchariot on Mar 5, 2011 16:23:43 GMT -5
Nice! The weapons look good. Dread is looking at the same shield strenght all around on a ship with no or limited regeneration. What we did was to make all the shields the same and then give a ship so many shields they could move about the ship. so on the Negh'var class above, we would make the shields 36 and have 6 points to move. So the front takes 20 points of damage, you could subtract 6 from another shield(s) and shift them to the front.
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Post by fastgit on Mar 5, 2011 16:41:10 GMT -5
Cool idea. With that in mind, would damage control be able to "repair" shields?
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daniel
Lieutenant Commander
Posts: 110
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Post by daniel on Mar 5, 2011 16:48:07 GMT -5
Agreed on nice. Much cleaner than the convoluted thing I was envisioning. Let's see your Cardies! ;D
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Post by warchariot on Mar 5, 2011 17:32:36 GMT -5
Cool idea. With that in mind, would damage control be able to "repair" shields? I don't think so, but Haryy was messing with this awhile back and then it went to the back burner with MvM and RotB2 coming out. There is also the campaign book which has been promised along with another CBF book. Anyway, we messed some using the data card he posted... www.steeldreadnought.proboards.com/index.cgi?board=aar&action=display&thread=24There was also some discussion about this, but not sure if it was here or by e-mail during the MvM work???
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Post by robertthedamned on Mar 5, 2011 19:00:35 GMT -5
Nice! The weapons look good. Cheers, was quite easy to get them right with Dread's hard work to make a good selection to choose from. That sounds interesting, and much like how things work on the show. Perhaps allow ships to 'divert power' to re-raise shields by spending points of delta to gain a number of shield points back? For the federation balanced shields seem to be standard but often other races have different arrangements: Klingons for instance have usually been characterised to have heavy shielding on the front and virtually none on the rear. Let's see your Cardies! ;D Just knocked these together. I'm not to happy with the Keldon it should be better sheilded than the Galor and have more weapons, but it was impossible to do without making it considerably larger and that little pod isn't all that much added space. Dang just noticed the arcs have got a bit screwed up, serves me right for not hitting the clear button between designs!
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Post by warchariot on Mar 5, 2011 19:38:57 GMT -5
I'm sure that is the idea. We made races with a set amount of shields. Feds 5o, Roms 40, and Klings 60 with a plus 10 for size 4 and +20 for size 5, I think we talked about reducing for size 1 ships also??? Then we said you could move so many based on race, can't remember exact numbers, think 10 Feds, 8 Klings and 6 for the Roms???
Our other idea was to give each race a standard role-Feds Battleline, Roms Scout, and Klings Defender. That way Feds could repair everything, Klings had heavier hulls and Roms could use a cloak. ;D
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daniel
Lieutenant Commander
Posts: 110
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Post by daniel on Mar 5, 2011 21:27:24 GMT -5
Thanks for the Cardies Robert. That'll do. Let's flesh out those cloak rules so we can get the show on the road. What do you think? I'll start - what's wrong with the current system of placing the ship and rolling scatter dice?
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daniel
Lieutenant Commander
Posts: 110
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Post by daniel on Mar 5, 2011 22:17:56 GMT -5
Is the Fed "Nebular" a Nebula? If so, torps?
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Post by fastgit on Mar 6, 2011 15:57:28 GMT -5
Our other idea was to give each race a standard role-Feds Battleline, Roms Scout, and Klings Defender. That way Feds could repair everything, Klings had heavier hulls and Roms could use a cloak. ;D I like that idea.
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Post by toaster on Mar 6, 2011 16:05:48 GMT -5
I notice you'ne used DD and CL for TOS/movies to represent the lower tech, do you find this makes TOS games somewhat limited? Have you considered adjusting the tech levels instead, this would allow larger ships but they would still be less powerful than TNG ships. Just my opinion of course, if this works for you go for it.
Robert
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Post by robertthedamned on Mar 6, 2011 19:49:34 GMT -5
Is the Fed "Nebular" a Nebula? If so, torps? Yeah my spelling is pretty bad. I don't recall seeing a photon fired from a Nebula class, though I may be mistaken, plus it doesn't have that obvious torpedo bay band that the galaxy has. Ah just looked at Memory Alpha and there's two photos of torpedoes being fired. Damn another ship to re-design! I notice you'ne used DD and CL for TOS/movies to represent the lower tech, do you find this makes TOS games somewhat limited? That's because at the scale I use they're tiny. If I were doing TOS or TMP I'd use completely differant stats and make a constitution a CA and the excelsior a BB. I've been working on these a little bit but I've not managed to make a good mould for my own Constitution refit in that scale so I don't have many models to play with at the moment.
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daniel
Lieutenant Commander
Posts: 110
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Post by daniel on Mar 7, 2011 22:58:17 GMT -5
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Post by robertthedamned on Mar 8, 2011 8:36:14 GMT -5
Misinformation and things like that would mostly happen at longer ranges than CB deals with, its a great idea for a set of scenarios though, with the Klingons being lead into ambushes by fake ships that then disappear.
I do like the idea of holographic camouflage: ships that can pretend to be something else, its been used a few times in Star Trek now. Not sure what rules you could have other than you place a different model than the ship actually is and bluff your opponent and only when the ship takes damage does the hologram fail and the real ship model is placed, not so dramatic if your opponent knows you have ships with that capacity. Could be handy though if you have one real BB and one fake one, the enemy will have to split their fire until the fake is exposed.
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Post by fastgit on Mar 8, 2011 17:19:34 GMT -5
I seem to remember that Traveller: 2300 included something along these lines... I think the starship component was called "Star Cruiser" or something like that. Unknown vessels were to be identified only as sensor contacts initially... as more information was gathered, the solution became clearer.
I think they went so far as to say that ships were to be represented by ping-pong balls until sensors could positively ID them.
Starfire has a level of ECM that allows a ship to mask its tonnage... I think a couple of classes. At least until sensors could burn through the ECM. That way BCs could appear as CLs... or DDs as CAs... etc. Might be an interesting mod.
I'd like to see an ECM/ECCM component added to CB.
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Post by TheDreadnought on Mar 9, 2011 9:44:04 GMT -5
Add that to the CB wishlist thread if its not there already. Whenever I do a new supplement that's the first place I'm going to look for new ideas of things to do.
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Post by robertthedamned on Mar 26, 2011 11:32:47 GMT -5
I've finally got round to updating the Nebula (forgot to edit out the typo on the SSD though!): I've also upgunned the Excelsior, she's now a small CA rather than a big CL but I'm not to worried about that:
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daniel
Lieutenant Commander
Posts: 110
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Post by daniel on Mar 26, 2011 12:14:11 GMT -5
Very good. Thanks. I'll be gaming with these rather soon.
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Post by robertthedamned on Mar 26, 2011 13:20:36 GMT -5
No problem Daniel, let me know if you run into any problems, most of the ships should be fine.
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Post by felixg91 on Feb 15, 2014 22:37:11 GMT -5
Looking for star trek ships in fleet scale particularly sovereign excelsior enterprise refit anyone anyone Bueller Bueller ?
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