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Post by Jester on Jun 26, 2010 14:07:16 GMT -5
Hi all! I just finished my first test game vs a live opponent and had a few questions. Just as an fyi, we played a quick 2600pt meeting engagement. Really like the fighter rules and so far, everything seems pretty balanced. As a funny aside, I had a 1000 ton BBB with Heavy Railguns and in one turn of lucky shooting, it destroyed a BCF…holy cow I love me some Rail Guns We are going to play again Tuesday night to test missiles out (with the 6 point movement). After that game, I will write a full review of the rules on the WG vault but so far, we are really liking the system. Ok, on to the questions. 1) Can you shoot at mines (or can anything attack mines…grapeshot, cluster missiles, PD, Flak, etc) 2) Can Grape Shot or Flak target missiles? 3) What happens when I move my missile counter its full 8 hexes and it lands it on a fighter (or enemy missile)? Is the move illegal (you just cant move along that path)? Does it stop before it reaches the fighter stand (thus only moving 7 hexes total), or some other ruling? 3a) If its illegal, and all other avenues are illegal, what happens? 4) When I place a Grape Shot counter on the board, I can place it in a hex containing enemy fighters/ships, yes? If that’s the case, you immediately attack with the grapeshot, correct? Thats all for now, thanks!!!
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Post by TheDreadnought on Jun 26, 2010 21:32:28 GMT -5
1. Spatial disruption torpedoes. That's about it IIRC. 2. Nope. That's what P DEF and cluster missiles are for. 3. Nothing. There is nothing saying they can't occupy the same hex at the same time. 4. Yes. Don't get too close to grape-shot armed ships!
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Post by Jester on Jun 27, 2010 7:50:29 GMT -5
Thanks Dreadnought! thats how we ended up playing them ;D
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