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Post by bubbacleese on Aug 5, 2011 6:48:40 GMT -5
Here is my simple design for a Heavy Cruiser and at a small 160 points you can sure field a bunch of them. Don't get within 11 of these bad boys or it's an instant 40 points of damage per ship. Sure they are small and do not take a lot of damage but at 160 point there will be many of them.
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Post by TheDreadnought on Aug 5, 2011 9:45:50 GMT -5
LOL
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Post by bubbacleese on Aug 5, 2011 11:50:20 GMT -5
The Great and Powerful Dreadnought has laughed at my superior ship design. (see the reference to the Wizard of Oz!)Sounds like I must backup my talk with some game time walk. I'm planning to run around 20 of these against a like number of points of standard fleet design Sunday. I'll try to take pictures and notes for a proper AAR. It is my plan to make good use of these ships excellent Delta and Turning abilities to dive in and strike killing shots in a single turn. Running in groups of 5 or 6 CA's which are in adjacent hexes I will be able to stack three or four ships worth of Grape Shot into a single hex shot - three ships times four launchers each equals 120 points of shield eating, hull crushing damage. And bless your heart if you have lined up two or more of your enemy ships on a single hex row.
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Post by bubbacleese on Aug 8, 2011 7:06:37 GMT -5
I've posted the AAR under the AAR section titled "Grapes of Wrath AAR"
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Post by captainquirk on Aug 8, 2011 12:43:47 GMT -5
Just read the AAR. Sounds pretty devastating. Not clear though from the report whether you applied armour penetration? This is something I sought clarification about - grapeshot is a one point weapon, and shouldn't have been quite so effective against any heavily armoured capital ships: www.steeldreadnought.proboards.com/index.cgi?board=cb&action=display&thread=565Having said that though, it seems like you had enough of it flying around that at least some of it would probably penetrate armour...
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Post by bubbacleese on Aug 8, 2011 14:00:40 GMT -5
Well again I've stepped deep into the creek without a paddle. I messed up the Armor rules and my friend Kevin did not catch my mistake either. This will change my thoughts on the Grapes of Wrath design. In the game yesterday I sent in several shots of 120 points of Grape Shot. 30 knocks down the shield, leaving 90 to hit the hull. The armor values on these ships should have been six but they were five, STOP. I'll give Kevin the armor value of six as he is very new to gaming in general. Now that means my 1D6 of penetration cannot penetrate his armor and all 90 one point of damage hits are reduced by half round down...ouch, so no damage at all to the hull!!! This is why we play the games and talk about them afterwords. I do get easily confused. Thanks for your help. Did you see how Dread just sat back and laughed knowing I would find my way with a little help to the truth. The sound you don't hear in the background is me tearing up all of my Grapes of Wrath ship sheets.
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Post by TheDreadnought on Aug 8, 2011 14:12:51 GMT -5
I just responded in the AAR thread. But yes. . . Grape Shot (as intended) is a great shield stripper, and deadly to light cruisers and destroyers - but that's all.
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Post by captainquirk on Aug 8, 2011 14:45:06 GMT -5
I'm still theorising that I might still be able to use grapeshot as a movement limiter - maybe that battleship won't want to charge right in if his front shield is already down anyway. But haven't actually tested this yet in combat.
Have certainly been through that "how did Dread allow such an awesome weapon through... Oh. He didn't" learning experience too.
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Post by TheDreadnought on Aug 8, 2011 19:30:58 GMT -5
That's actually a major purpose for both grapeshot and ASGMs, - using them as area denial weapons.
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