kashre
Lieutenant Commander
Posts: 110
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Post by kashre on Jun 27, 2010 15:54:07 GMT -5
i was trying to respond to a comment about CA's in the Hiver vs Terran battle report but it seems to have gotten locked when it got moved to the AAR forum So I'll make a comment here in response to the concern that the ability to fire first makes a BC more effective than an even weight of CAs. My 2 cents on CAs: They do make good missile boats. You can give them Delta 3 in the RDF role a lot easier than you can larger ships because of the way delta scales, and the advantage of multiple fast missile ships is that you can split your fleet without sacrificing the ability to focus your fire because your arcs are 360 and your weapons skip shields. I would expect that in a battle between even points of direct-fire BCBs and missile heavy CARs that the CARs would have a better than even chance of winning. BCR vs CAR is a different story... that would probably come down to whoever wins the initiative imo. of course, I haven't tried that yet, so I could be wrong. Also, from looking at the fleets I have built so far... a mass 593 BC has 77 hull where two mass 250 CAs have 100 hull between them. Which is offset somewhat by the lower max armor of the CAs, but I'm not sure it's offset enough to make it more than even for the BC, even if it gets to fire first. You just have to make sure that your CAs have enough high pen weapons.
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Post by warchariot on Jun 27, 2010 21:54:46 GMT -5
Good thoughts. This is why this is such an interesting game. You just can't go and buld the prefect fleet. If you could this forum would die as so many do. ;D
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unclejoe
Lieutenant Commander
Posts: 199
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Post by unclejoe on Jun 27, 2010 22:19:22 GMT -5
I have to say I'm really looking forward to the campaign rules. Hopefully though, they are simple enough to be playable unlike SOOOOO many other system out there. Honestly I'm just hoping for something along the complexity lines of the Modern Naval Battle card game campaign. For the most part, just something so that you allocate forces and then resolve varied battles. With limited resources, it should lead some engagements where it's not always the 'best vs the best'. If the planned campaign is more in-depth (and thus more complicated and time-consuming) I'll likely try my hand at some sort of a mini-campaign/battle generation system. I've done it before when I was younger, but I just never seem to be able to have the time to properly playtest these days...
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Post by TheDreadnought on Jun 27, 2010 23:46:53 GMT -5
The campaign system will be a little more detailed than that. . . but trust me. I'm designing a campaign system that is intended to create context for starship battles, not simulate governing a star-empire. If you want to play a "real" strategic game, there are other options out there.
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unclejoe
Lieutenant Commander
Posts: 199
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Post by unclejoe on Jun 28, 2010 8:04:14 GMT -5
Yay Glad to hear it. I think the 'governing a star empire' stuff is best left to PC games these days. They make it much easier to track all of the details that make a system that complex worth running.
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Post by TheDreadnought on Jun 28, 2010 8:55:52 GMT -5
This came up in the armor discussion thread. But it's relevant here:
1. There are currently four weapons with 1d10 or better penetration that can be carried by any size ship:
Fusion torpedoes (much maligned as they are ) ASGMs Disruptors AP Torps
If you upgrade to a heavy cruiser, you gain access to four more:
Heavy Disruptor Mag Cannon AN Torp Plasma Torp
. . . plus the Ion Cannon which can be a serious threat to the combat utility of a capital ship. (Hmmm. . . all of a sudden heavy cruisers don't look so bad!)
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unclejoe
Lieutenant Commander
Posts: 199
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Post by unclejoe on Jun 28, 2010 9:05:15 GMT -5
Question on Fusion Torps (and anything else with Ammo, I guess).
Does the 'launcher' include a 'round in the chamber'? In other words, is Ammo simply 'reloads' or is it the total ammo supply?
I think the Fusion Torpedo is fine, but it just could be a bit better if AP Torps weren't so close and/or if it was just a little bit different (their performance is practically identical).
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Post by TheDreadnought on Jun 28, 2010 9:54:09 GMT -5
Nope - launcher only.
Yes, what you're buying for your higher tech level on the AM torp is not necessarily a better yield - but an improved system that does't require lots of magazine space.
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Post by warchariot on Jun 28, 2010 14:23:07 GMT -5
Never thought about one in the tube, good to know though
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