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Post by captainquirk on Feb 6, 2012 17:26:40 GMT -5
No railguns, no bombardment missiles. So The Scourge don't seem well equipped to play out the Armageddon scenario.
What do they use to attack planets? Bio-weapons? Nanotech? Ion /EMP style weapons? Transporter bombs?
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Post by TheDreadnought on Feb 6, 2012 17:42:41 GMT -5
Good question, lol. I just kinda assumed they used rocks/antimatter bombs.
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Post by captainquirk on Feb 7, 2012 2:37:42 GMT -5
Ah. Thanks. Good to know that I'm not just missing something obvious.
So, for the sake of the Armageddon scenario, perhaps something abstract like "any Scourge ship in planetary orbit may inflict its regeneration rate in planetary bombardment points each turn"?
That would give a large battleship the ability to inflict 10 damage per turn. Actually less than a lot of railgun-armed capital ships could do, but on the other hand Scourge close bombardment with "whatever" wouldn't be intercepted or blocked.
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Post by toaster on Feb 8, 2012 16:32:41 GMT -5
The SD Torps should be pretty devestating against worlds, perhaps allow them to be fired as per railgun rds at a planet (8 hexes per turn, can be blocked by ships if they are willing)
Robert
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Post by captainquirk on Feb 8, 2012 17:10:46 GMT -5
Hi Robert,
Hmm, yes did wonder about those. What do you reckon on the damage value? Equivalent to the heavy railguns, so 3 points for each one which impacts the planet?
Only thing about using the SD Torps is that they are pretty much the closest thing to a genuine superweapon as you can get within CBF. I was originally thinking of having a dedicated "world killer" capital ship. But a capital ship armed to the teeth with numerous SD Torp batteries just doesn't bear thinking about!
Ken
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Post by TheDreadnought on Feb 9, 2012 9:37:41 GMT -5
Just wait until you guys see the spinal mounts in the new book. But yeah SD torps would be utterly devastating if used planetside.
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Post by captainquirk on Feb 10, 2012 13:04:52 GMT -5
Looking forward to the next CBF release.
For the Scourge question though... how much damage is "utterly devastating"?
I'm thinking that if a heavy railgun projectile does 3 damage when it is only a solid piece of metal, an SD Torp should do much more per hit - having a singularity open on your planetary surface has just got to be pretty negative to your ecosphere. For the sake of game balance, maybe 5 points per SD Torp?
That would mean that the designs I came up with for the Scourge would have a 1000ton battleship which could fire five torps for 25 damage, if not blocked/intercepted, within a single turn. By comparison, a human battleship with ten heavy railguns could dish out 30 damage in a turn, so a rating of 5 damage points for a SD is not excessive. Probably rather understates what one would really do, yes?
I'm kind of reluctant to make them TOO powerful though.
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Post by TheDreadnought on Feb 10, 2012 14:29:04 GMT -5
5 seems reasonable to me.
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Post by captainquirk on Feb 10, 2012 14:39:42 GMT -5
Excellent, many thanks.
In some ways this makes a nice balancing factor - The Scourge may need to choose whether to use their SD Torps for anti ship/missile/minefield etc OR to save them for anti-planet. Which hopefully stops them being used repetitively as the ultimate super weapon to sweep all opposition out of the way.
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