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Post by maduncleandy on Sept 17, 2012 19:56:54 GMT -5
What is the size of the table on which you play (measured in hexes, that is?)
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Post by TheDreadnought on Sept 17, 2012 20:37:46 GMT -5
32x48 hexes is pretty standard. Could play it a little tighter if necessary. . . but the tighter you get the less effective long range missile barrages become.
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Post by maduncleandy on Sept 20, 2012 17:29:15 GMT -5
Exactly the sort of thing I'm thinking of. Naturally scenario design can cover for a multitude of sins, but knowing the size on which it was playtested will help me pick the hex size for my mats. I have built two 4'x6' tables which bolt together modularly...so most often it is either 6x8 or a single 4x6, but 4x12 is not out of the question either. Anyway, I see some Hotz mats in my future, and am trying to figure what hex size I should get.
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Post by warchariot on Sept 21, 2012 13:23:44 GMT -5
we play three inch hexes on a 6x9 table. We have also played the 6x8 you are talking about. The bigger hexes are great for giving you room between ships so they aren't on top of each other, but you lose some range/space...
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Post by maduncleandy on Sept 21, 2012 20:43:18 GMT -5
Thinking very strongly of splitting the difference with 2" hexes. With that, I figure my 2.5" capital ship bases will only overlap by 1/4 inch, and leave sufficient room for my smaller escort/fighter bases to be adjacent to them without overflowing. Only problem is when two capital ships are next to each other, and so far that hasn't happened in my games v. my son.
...but we are newbies. How often has it happened to you that you have two capital ships next to each other?
Even if it does happen often, I may go back to Litko and have them custom make 2" hex flight bases for me....I'd be wasting ten, but I guess in the grand scheme certainly much cheaper than building an add'l table and buying another mat...:S
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Post by warchariot on Sept 22, 2012 9:49:45 GMT -5
Normally the big ships don't close to point blank hexes because point blank range is several hexes out (add +FCs to hit) so there is no need. The exception is ships passing through to get off the other end of the table, but again, big ships normally blast an opening through the other side and fly through.
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