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Post by deltamike90 on Sept 26, 2012 15:03:45 GMT -5
Hi everyone! I'm a new NT player, but I'm not really a miniatures fan. So my dad and I play on hexes, with counters! It's not as pretty of course, but it is easier and much cheaper. We halve the game scale to make the ranges a bit more manageable. We use a few other house rules too. I realise this may be sacrilege for some people so if you prefer I will just
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Post by ckosacranoid on Sept 26, 2012 15:31:15 GMT -5
to each thier own, as long as you both have fun that is all that matters. write up a couple of after action reports and post them with notes on a game or two and include a pic or two.
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Post by fluorophil on Sept 26, 2012 16:06:58 GMT -5
My opinion is, if you're playing NT, you can't be all that bad! All contributions make for good discussions! In all seriousness, what size are the counters? Just quietly, I have been considering counters for my destroyers (I have so many battleships, battlecruisers and cruisers in drydock...), as my scale of choice is 1/6000...(I have a few AP SWWAS games that I use counters from...) Oh, and by the way....WELCOME!
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Post by TheDreadnought on Sept 27, 2012 14:57:30 GMT -5
Well just between you and me and the rest of the board. . . I actually prefer hexes.
But. . . while writing Naval Thunder and doing some market research, it was clear that historical gamers overwhelmingly prefer open table to hexes.
But that's why you'll find most every sci-fi game I write will be hex based. Guess we'll see if that always holds true.
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Post by maduncleandy on Sept 27, 2012 17:27:13 GMT -5
LOL! As an historical gamer who found Colonial Battlefleet via a houserule game at Historicon, I originally twitched involuntarily when I found the rules as written included hexes, and launched immediately into figuring out how to house rule the hexes out of it...
...only to find how much quicker game play was *with* the hexes.
So, if hexes are a heresy, I'm a new convert. That said, CB has a 12 point navigation optional rule for hex play that is well worth a look, in case you find six directions to be too few.
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Post by deltamike90 on Sept 28, 2012 15:10:35 GMT -5
fluorophil, the counters are very small, about 1cm squares, which is the size the hexgrid is designed to accommodate. So ckosacranoid, pics would not be very interesting! I may do AARs anyway though. The great advantage of counters is they can represent anything you want, saving lots of time and money. Hexes reduce precision, (we may look into that 12 direction rule) but eliminate the need to measure movement and range, speeding things significantly. @thedreadnought, glad to have the official seal of approval! My dad was a wargames hobbyist in the 70s and 80s when hex-and-counter games were at their most popular. Our counters are from a game of the time called "Battlewagon". Alas, today they're all but extinct! I think the market, which was always a niche, got saturated.
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Post by warchariot on Sept 28, 2012 20:09:08 GMT -5
You might look for an old Jutland game by AH, great ship counters in that one.
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