twr
Lieutenant JG
Posts: 21
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Post by twr on Mar 9, 2023 18:52:53 GMT -5
With the completion of the miniatures required to model Force Z a few weeks ago it was time to start my next project. Specifically, the various forces required to model the Battle of the Java Sea. The following provides a few photos of the first part of the project - modelling the Japanese forces. The miniatures are from the Navwar 1/3000th range. navalwargaming.blogspot.com/2023/03/the-battle-of-java-sea-japanese-forces.html
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twr
Lieutenant JG
Posts: 21
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Post by twr on Mar 14, 2023 2:26:37 GMT -5
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twr
Lieutenant JG
Posts: 21
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Post by twr on Mar 18, 2023 19:02:35 GMT -5
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Post by fushi on May 30, 2023 13:56:25 GMT -5
how to create an ai: 1. Define the Problem: Identify what the AI needs to do and why. 2. Collect Data: Gather data related to the problem that can be used in training the AI algorithm. 3. Select an Algorithm: Pick an appropriate AI algorithm that will address the problem. 4. Train the Model: Use the collected data to train the AI model. 5. Test the Model: Test the AI model against a variety of data sets to ensure accuracy. 6. Implement the Model: Deploy the AI model into a live environment. 7. Monitor the Performance: Monitor the AI’s performance and make improvements when needed. Read more mlsdev.com/blog/how-to-make-an-ai
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twr
Lieutenant JG
Posts: 21
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Post by twr on Aug 15, 2023 15:00:08 GMT -5
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