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Post by admiralgrafspee on Oct 11, 2010 16:55:42 GMT -5
I've been working on some rules for smoke, subs and aircraft. These are very likely less realistic, but are more fun (brings subs and aircraft to the table and does away with the pre game slaughter) and in the case of smoke - easier to implement with no "advanced radar" shenanigans. I've only had one test game - it went well but the IJN player rolled very poorly for his AA and lost his carrier to some lucky Torp Bomber attacks. All comments welcome! Just keep in mind this is a work in progress. members.shaw.ca/Marauder/cb/NT-HR-Smoke-Planes-Subs.pdf
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Post by afilter on Oct 11, 2010 18:16:56 GMT -5
Thanks for sharing...I will give it a closer look the next time we play.
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