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Post by toddmewborn on Oct 25, 2010 18:13:52 GMT -5
Just read through the rules for the first time, so I could have missed it. Your ship basically sinks when the damage => than the hull value. Is there no ill effect until that number is reached? I have 1 hull point left, my ship operates as if it had no damage? Looking forward to actually playing a game. Really like the Excel sheet for making OoB's.
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Post by admiralgrafspee on Oct 25, 2010 18:22:04 GMT -5
That is correct, but you'll probably find that to get to 1 remaining hull point you've taken a number of critical hits. That's what has happened in all of our games. You lose a lot of secondary turrets, maybe a primary, your on fire and/or flooding (speed reduced).
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Post by toddmewborn on Oct 25, 2010 18:27:58 GMT -5
As I was re-reading through the rules, I did realize that critical hits would be piling up. Thanks for the reply!
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shigure
Commander
IJN Shigure
Posts: 356
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Post by shigure on Oct 25, 2010 21:04:41 GMT -5
The critical hits can be rather annoying as items like fires and flooding if not brought under control will continue to accumulate damage on each turn. Secondary weapons being less well armoured than main batteries tend to be knocked out on a regular basis. Based upon the games I have played, I have yet to see any sizable vessel sunk that had not taken critical hits that in some way impaired its combat ability before sinking.
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Post by afilter on Oct 25, 2010 22:33:37 GMT -5
Whle we are on the topic of damage I have a question regarding superstructure criticals, do they cause any damage before the critical is rolled.
For example I fire secondaries and score a hit. Full damge is 2. I roll a 8 for penetration does it do 1 pt of Damage? I roll a 10 does it do 2pts before my opponent rolls 1d10 for superstructure critical.
Sorry if this is covered elsewhere the rules were just unclear other than the player rolls a 1d10.
TIA,
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Post by admiralgrafspee on Oct 25, 2010 23:43:26 GMT -5
If a weapon cannot possibly penetrate the armour, it does no damage. However you can still roll for a chance to do a super structure critical - if you get the 10 then you get the super structure crit but again no damage.
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Post by afilter on Oct 26, 2010 7:37:42 GMT -5
If a weapon cannot possibly penetrate the armour, it does no damage. However you can still roll for a chance to do a super structure critical - if you get the 10 then you get the super structure crit but again no damage. OK, that makes sense. So in essence you roll to hit. If you get a hit, but no chance to penetrate so still roll and if a 10 then superstructure crit results. Opponent then rolls 1d10 on crit result table and that is the only damage that results. That makes more sense. Thanks,
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