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Post by toaster on Jan 31, 2011 18:22:02 GMT -5
Just looking through MvM and I noticed that the loadout on the Perseus seems awfully light for a size 5 ship so I took a quick stab at the numbers and she appears to have about 200 unused mass. What gives?
Robert
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Post by warchariot on Jan 31, 2011 19:50:23 GMT -5
I'll take a look, maybe it was misprinted. I checked each ship from sratch at least three times, but something could have slipped though. I'll check my masters against the book.
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Post by warchariot on Jan 31, 2011 19:59:47 GMT -5
Okay, As I suspected, my build sheet has Perseus as a Delta 2, 810 mass ship with 90 hits. I sent Dread the wrong information, so it is my mistake.
I'll see what he wants to do.
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Post by TheDreadnought on Jan 31, 2011 23:38:40 GMT -5
So is this the correct version?
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Post by warchariot on Feb 1, 2011 0:29:24 GMT -5
Here is what I have in my build program for the ship Again, this was my fault as I sent the wrong ship stats. Dread: Yes, this is correct. The fights are 4 squadrons of Mk 7s, 2 of Mk2s, and a Tiger Gunship. I adjusted the mass, hits, and delta to speed 2 as is the Rex which is the gun version of this ship and is correct in the book. Attachments:
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Post by toaster on Feb 1, 2011 0:59:26 GMT -5
Thanks, the problem got me curious enough (and work was quiet enough) that I took the time to rework the excell shipyard and ran a bunch of the ships through it, I noticed that quite a few of the ships with 1 or 2 tigers actually have room for a full load of 4 or 5 and some of the defenders may have forgotten that their flak is free, other than that most of them seem good.
Robert
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Post by TheDreadnought on Feb 1, 2011 11:36:39 GMT -5
If somebody wants to go through and provide corrected stats for the eratta. Whenever I do any update to MvM I can include them.
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Post by warchariot on Feb 1, 2011 19:16:44 GMT -5
The Defenders were corrected as the flree flak was over looked in the first rule. I'll llok at the book to see if I sent the right ones, could be I left the old ones for some of these. The fighters have different weights, so I tried to be very careful on these and check them cafefully. If you give me a list of what you found, I'll go back and check them. In the last check of ships we added/changed some class names, maybe that's how Perseus got so out of whack.
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Post by toaster on Feb 2, 2011 2:19:26 GMT -5
I've started running them all through my calculator and making a list, I'll get the modern cyborgs done tomorrow and then send it on to you.
Flagship gets a free interceptor group and I see you've kept it at a 14 point rebate regardless of the mass of whichever type of interceptors the ship carries. I think this could need revisiting its going to cause anomilies either way but perhaps Dread could make a ruling?
Robert
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Post by TheDreadnought on Feb 2, 2011 10:36:59 GMT -5
I'd say just handle it however the shipbuilder does to keep things consistent.
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Post by warchariot on Feb 2, 2011 18:32:51 GMT -5
Ken said he is close on the shipbuilder, so whatever he does there we should go with. We did leave at 14 because of the number of interceptors there are, maybe we should split the difference between them to get a final mass.
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Post by toaster on Feb 3, 2011 0:12:15 GMT -5
Here's how the ships all work out in my builder (which of course I may have stuffed up). I would have PM'ed it to you Warchariot but you can't attach files to a PM (fair enough we don't want the spambots to get that sort of capability). Hope it helps. I did notice that the modern cyborg flagship got a full 20 pt rebate on its Mk III Reapers. Robert Attachments:
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Post by warchariot on Feb 4, 2011 1:14:51 GMT -5
Thanks for looking through these, the BASILICA does have a lot of left over mass because of no weapons, so as you pointed out, each chamber is worth about 70 mass each. I'm working out of town this weekend, but I'll take this with me and see if I can't look some of this over.
I did a quick check of CAESAR, pulled it back up into the build template and checked it against the book sheets and I come out even points. Not sure why we are so different as you have -31 mass???
The tech levels in the book are from the builds I used and ammo doesn't seem to be the difference either. They are MkIIs for 16 tons, so I put them in the program as 16 ton strike fighters, still this doesn't work out to the -31?
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Post by toaster on Feb 6, 2011 15:46:39 GMT -5
My bad I gave the Ceaser 1 more firecon than it should have had your right its perfect.
Robert
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Post by warchariot on Feb 6, 2011 15:50:52 GMT -5
Hey, I plan to look at the others this afternoon as I left up jump-drive at home. I'll let you know what I find, thanks again for eyeballing these.
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Post by toaster on Feb 6, 2011 20:49:32 GMT -5
Ah Ha, the reason for the extra firecon was because it doesn't subtract one from battlecarriers when reloading them using the macro, so that explains all the battlecarriers that come out 10 or 14 mass over since I calculated and saved them one day and then reloaded them the next to check the mass for the spreadsheet I posted.
Robert
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Post by warchariot on Feb 6, 2011 22:25:30 GMT -5
Well that explain why I was having trouble finding the issues you did. But,I haven't checked them all yet.
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Post by warchariot on Feb 8, 2011 0:19:23 GMT -5
I have found most of the designs to be okay...so far. However, I still have many to look at. The biggest issue is the Defenders, which I think happened because of a miscommunication with Harry. I had originally changed for the Flak batteries, but corrected these and send them on to Harry. I believe he thought he needed to correct them, which caused the issue. I have sent Harry the information, so I’m sure this will be corrected. I’ll up-date again, once I have finished checking.
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Post by toaster on Feb 8, 2011 4:50:16 GMT -5
No worries, I love the prompt feedback you get with this game.
Robert
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Post by warchariot on Feb 12, 2011 15:57:28 GMT -5
I finished checking and have send information to Dread. Most were okay, see FC issue above.
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