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Post by afilter on Feb 9, 2011 16:20:19 GMT -5
Another one for fun while we wait for RotB2 # in Class 1: USS Maine (ACR-1) Second class Battleship References: en.wikipedia.org/wiki/USS_Maine_(ACR-1)www.navsource.org/archives/01/maine.htmProposed Stats Hull pts: 27 (6,682) Armor:10 Speed:4 (16.4kts) Move Battleship Shoot: Battleship Weapon:10in x4 (2x2) Secondary: 6in x6 (6x1) Torp: 14" x4 (4x1) Primary Gun Data: Short:8 Med:16 Long: 26 Pen:5 DMG:4 FPS (2) APS (2) Secondary Guns: Short:4 Med: 8 Long: 12 FS(1) FP(1 S(2) P(2) AS(1) AP(1) Pen:1 DMG:2 Torp: 14" (8) x4 Short: 1 Med: 2 Long: 3 P(2) S(2)
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Bluebear
Commander
He who laughs
Posts: 405
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Post by Bluebear on Feb 10, 2011 16:16:02 GMT -5
Are you trying to nudge Harry yet again, Aaron?
-- Jeff
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Post by warchariot on Feb 10, 2011 23:11:42 GMT -5
Feels more like a push...after all he as been in his new place for what...48 hours!
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Post by afilter on Feb 10, 2011 23:31:52 GMT -5
As some extra incentive...I have been hiding this one, but I finished her tonight.
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Bluebear
Commander
He who laughs
Posts: 405
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Post by Bluebear on Feb 11, 2011 2:06:21 GMT -5
Very nice, sir. When are you going to get it into a game? . . . oh, right.
-- Jeff
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Post by afilter on Apr 28, 2011 8:48:24 GMT -5
I just checked and I was pretty close on this one. Harry gave her a bit more armor. I do question some of the firing arcs on the official card as what I read the mains could fire to in more than just P/S and the same for some of the secondaries.
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Post by TheDreadnought on Apr 28, 2011 9:00:44 GMT -5
Yeah, that's a game design thing. for Clash of Dreadnoughts and RotB2, secondary batteries on cruisers and battleships were largely reduced to P/S for simplicity. A few could sometimes fire F or A depending on the ship, but at the scale of the game, they're not tactically significant. . . and it simplifies play.
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Post by afilter on Apr 28, 2011 9:22:30 GMT -5
Yeah, that's a game design thing. for Clash of Dreadnoughts and RotB2, secondary batteries on cruisers and battleships were largely reduced to P/S for simplicity. A few could sometimes fire F or A depending on the ship, but at the scale of the game, they're not tactically significant. . . and it simplifies play. That makes sense. What about the main guns? Both Maine and Texas have a very strange layout. I would think there should be a Limited forward and Aft Arc. I was also under the impression they could fire across the ship as well despite being off set.
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