Post by regan555 on May 18, 2011 0:22:28 GMT -5
I had my first training game of MvM a couple of days ago and thought I'd post some pics and first thoughts. The Colonial Fleet consisted of an Acropolis Refit and a Parthenon vs 2 x 3 Blade Carriers and a 3 Blade Command Ship.
The Battlestar Pegasus in all her glory
The slightly antiquated but oh-so charming Battlestar Galactica
Cylon Basestars moving into attack position
Both fleets advance with some trepidation
Colonials win the first fighter engagements convincingly. Choosing your targets is vital!
The endgame. A captured Galactica limps off the board leaving Pegasus to combat swarms of Raiders all alone.
It was a lot of fun and I'm definitely looking forward to the next game. The evil Cylons won this game after boarding Galactica and slaughtering her crew, leaving the Pegasus fighting an uphill battle.
A few impressions and questions though, and correct me if you think my assumptions are incorrect.
Is it correct that opposing fighters can move through one another? This is how we were playing them and it seemed to me when it came to dogfights the tactical player always had an advantage because if they were being swarmed in one area they could simply relocate to a more advantageous position (and get wingman bonuses).
As for Gunships in dogfights, they are considered full strength. Does this mean they roll 6 dice in a dogfight even though there's only 1 ship? That's how we played it but wanted to make sure.
Also, Fusion Torps seem really only useful against ships whose PD has been disabled. D6 Attack just wasn't enough to get through PD at all.
We didn't realise just how deadly boarding actions are, so my Colonials didn't prioritise Heavy Raiders enough which led to the capture of the Galactica. Learned the lesson the hard way though.
Overall, pretty impressed with the system. We found there were too many fighters and torps for our first game though, so in future teaching games I'll definitely play with the lists a bit more. I just wanted to play the Galactica and Pegasus together this time!
The Battlestar Pegasus in all her glory
The slightly antiquated but oh-so charming Battlestar Galactica
Cylon Basestars moving into attack position
Both fleets advance with some trepidation
Colonials win the first fighter engagements convincingly. Choosing your targets is vital!
The endgame. A captured Galactica limps off the board leaving Pegasus to combat swarms of Raiders all alone.
It was a lot of fun and I'm definitely looking forward to the next game. The evil Cylons won this game after boarding Galactica and slaughtering her crew, leaving the Pegasus fighting an uphill battle.
A few impressions and questions though, and correct me if you think my assumptions are incorrect.
Is it correct that opposing fighters can move through one another? This is how we were playing them and it seemed to me when it came to dogfights the tactical player always had an advantage because if they were being swarmed in one area they could simply relocate to a more advantageous position (and get wingman bonuses).
As for Gunships in dogfights, they are considered full strength. Does this mean they roll 6 dice in a dogfight even though there's only 1 ship? That's how we played it but wanted to make sure.
Also, Fusion Torps seem really only useful against ships whose PD has been disabled. D6 Attack just wasn't enough to get through PD at all.
We didn't realise just how deadly boarding actions are, so my Colonials didn't prioritise Heavy Raiders enough which led to the capture of the Galactica. Learned the lesson the hard way though.
Overall, pretty impressed with the system. We found there were too many fighters and torps for our first game though, so in future teaching games I'll definitely play with the lists a bit more. I just wanted to play the Galactica and Pegasus together this time!