I am in the process right now. They say there was 150 Battlestars when the Cyborgs attacked,I fin that number little too high so I am going 150 total ships to start. I am also rationalizing ship construction.Pairing down the variants and such at the start of the war. There really no need for 8-9 different Battlestar types. now as the war goes along they can build them. A typical Human group is like a USN mid 80s CVBG. 1 battlestar,1-2 cruisers,1-2 destroyers ,1 support ship. Battle line groups are 2-3 Hvy ship,2-3 cruisers,4-5 destroyers,1 support ship. When I get going I will be creating a web page with all of the stuff on it. I also plan on developing the star systems around the 12 colonies. I will also be doing a what if? on the start and progress of the war.
I went the other way, because I had so many models, and I ignored canon almost completely since it doesnt make a lot of sense, as a tv show setting it is great as a sustainable campaign...not so much.
12 Human homeworlds, each part of the Faction, but allied and not integrated fleets, each world has a fleet ( denoted by heraldic color flashes on the ship- Red Caprica, Yellow Scorpion, Orange Leonis, etc etc), and the Cyborgs have a full fledged empire and the war has been going on a long time ( a nod and bow to TOS), the fleet sizes of both factions ( per the OOB and TOE) are tremendously large.
I agree there are way too many Battlestar types being made but I wanted to use ( most but not all) of them even if everytime I saw a new one I inwardly groaned "another battlestar just what we need". I eventually stopped buying every one being made but the damage was already done too many ships wasnt a problem I originally conceived of. I ended up with like 17 classes of Battlestars ( light, MEdium, Heavy and command), 10 classes of Gunstars ( Battleships, Battlecruisers and Dreadnoughts), 10 classes of Cruisestars ( CA's, CL's ) 4 classes of "weaponstars" ( Basicly one off type BC's with special advanced or strategic nuclear weapon fits), 10 classes of Patrolstars ( DD's and DE's basicly), 15 classes of Escortstars ( FF's, corvettes and cutters) and about 13 types of embarkable fighters, bombers, shuttles and Pseudo-fighters/Patrol boats. Every class was built in multiples of 12 so at least 1 or more of each class was addigned to each of the 12 fleets, the smaller the ship the more were built for each fleet.
The Cyborg fleets are if anything, larger in number but about approximate in number of classes, I think about 59 classes ( all sizes and types) plus 12 types of embarkable small craft, fighters, bombers, shuttles, strike and assault craft.
I ended up with 2 types of Human task force, Battlecarrier groups and space action groups.
Like yours...triangular organization, a Battlecarrier group is formed around one or more battlecarriers ( the smaller and lighter the types the more of them in the group) usually between 1 and 5 Battlecarriers, between 1 and 5 Gunstars ( one "backstop" heavy escort per Battlecarrier), 2 Cruisetars per Battlecarrier and 2-4 Patrolstars and Escortstars per Battlecarrier. One carrier groups are the most common but not the only option. Space action groups ( in our campaign more common since most of our players prefer capital ships to Fighters, bombers, and carriers) usually consist of 1 to 5 Gunstar's or Weaponstars( BB,BC, or DN's the bigger the fewer), 1-2 Cruisers per Gunstar, 1-2 Patrolstars per Cruisestar, and 1-2 Escortstars per Patrolstar, sometimes a Light or Medium Battlecarrier is assigned to provide "aircover".
Assaultstars ( troopcarriers for planetary and base assaults) repair, scientific, support, and unrep ships are attached to Battlecarrier or Space action groups as needed on an ad hoc basis and are not a normal part of a combat group.
Cyborg Task Forces are almost a mirror image of their human opposite numbers, but more ships of every type, and unlike the source material the Cyborgs have the variety of ship types needed for escort, battle-line, Raiding, and patrolling. ANd while it was difficult finding anything besides Cyborg carriers, some of the smaller Cyborg ships made by Bergstrom became non carrier versions of the same hull shape but smaller in size with different weapons, few embarked craft and non carrier roles. I am always on the lookout for other types of Cyborg ships, especially smaller and non carrier types.
The one thing I am setting s definite limit on is the Resurrection ships. They have 2 to start with that's it. Wanna build another,it is going to take a lot of both time and resources. Don't get me wrong I am a BSG freak and fall in love with most ships when I see them and buy when I can those I like. I had a New Galactica and Pegasus painted by a high priced pro to do nothing but sit on my shelf for decoration.
Yeah Clone Arks (resurrection ships) shouldnt be in unlimited supply I have only ever needed one miniature which I kitbashed out of computer server parts, but it also functions as a mobile fighter factory in our campaign ( since fighters reincarnate supposedly), it would be more of a strategic objective since no reason for the Cyborgs to bring one with a normal Task-Force....Dream-target! But those things are more of a plot device since they are not battle winners.
Medium battlecarriers 2 sqdrns leopard3 1 flight of recon leopards 1 CAG leopard 2 squadrons of tigers 1 stealth fighter
Heavy battlecarriers 4 sqdrns leopard3 1 flight of recon leopards 1 CAG leopard 4 sqdrns of tigers 1 stealth fighter
Certain heavier battlecarriers also have 1-2 sqdrns of bombers and a flotilla of pseudo-fighters. All battlecarriers also carry 1-2 flights/squadrons of shuttles
Fighter sqdrns (one stand) are 40 planes. Bomber squadrons (one stand) are either 4 or 8 planes Recon fighter flights ( one stand) are 8 planes CAG and stealth fighters ( one stand) are single planes Shuttles (one stand) are 4 shuttles
Are tailored to the ship they are based on but tend to be larger than an equivalent wing from the human fleet.
The Styx class (armory models large nubasestar) which is one of their large carriers but is not nearly their biggest, it is slightly larger than the cyborg carriers we see in the source material, the armory version of this vessel is larger than the bergstrom or Ravenstar version and I generally accept that one as the correctly sized one to represent the source material
6 squadrons of reaper 3 fighters 2 squadrons of heavy reaper bombers 2 squadrons of strike reaper attack planes 1 squadron of recon drones 1 squadron of EW planes 1 squadron of mine warfare shuttles 2 squadrons of boarding/ assault landing shuttles 2 squadrons of transport shuttles
This is more than a medium battlecarrier in the human fleet carries but the cyborg vessel itself as war fighting platform is far less capable with lighter armor, a weaker hull, fewer and less lethal weapons being entirely reliant on its embarked craft and non canon escorting and screen cruisers destroyers and frigates to protect and attack for it.
Cyborg Task-Forces usually contain more of their (usually) weaker capital ships which usually provides a huge number of planes.
Typically 1 Flagship (whatever is the largest of their available Basestars usually larger than a Styx or Hades) 1-2 large Basestars ( old or new type or a mixture of both usually Styx or Hades class) 1-3 Dreadnoughts, Battlecruisers or Battleships(dedicated non carrier capital ships as heavy escort, usually Piris, Pillager, Typhon or similar) 2-6 Heavy and/or Light Cruisers ( medium size combat ships-also non carrier types, the cyborgs have cruiser sized carriers but they are not used in the escorting role Ibdis and Ripper are typical) 4-12 Destroyers, Frigates or Escorts ( smallest size of combat ships as outer ring expendable screen, Max, Skirmisher, Watcher are Typical) Plus of course their embarked carrier-wings (as per previous post) multiplied times the number of Basestars in the group (and larger or smaller Basestars have larger or smaller carrier-wings)