Post by lawdog1700 on Jun 3, 2015 10:42:44 GMT -5
Fairly new player here. I have played several games of Naval Thunder and my group and I just started a pretty large campaign (6 players) of Colonial Battlefleet. In any case, we have all noticed while playing how powerful missiles seem to be, as compared to beams and other direct fire weapons. So, I thought I would come directly to all of you to ask some questions, because I'm afraid we are doing it wrong somehow. Anyway, without further ado:
1. When a ship launches a missile, it is placed in an adjacent hex. Does the "tail" of the missile have to point towards the firing ship?
2. When conducting point defense, do you roll one die against one die rather than roll a group of die and match up the high rollers, as you to with a dogfight?
3. Are missiles really a "10" to hit, when they are targeted? (This seems to make missiles almost impossible for fighters and gatling-type weapons to stop.)
4. Do missiles ever run out of fuel?
5. Why would anyone ever take torpedoes of any type over a missile tube?
6. What am I doing wrong in the game that is making missiles so dominant? (I don't really expect an answer to this...)
Great game, I just fear that missiles may be broken. A couple of players in my campaign have designed BBBs loaded with 8 missile tubes and 5 missiles per tube in the magazines. As shields don't stop them, and point defense seems fairly ineffective, it seems like these ships will defeat any comparable BB-class ship armed with beams. Am I wrong?