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Post by afilter on Nov 13, 2010 10:10:14 GMT -5
Two situations came up last night that generated questions.
1. Can a ship reduced to Speed 1 Turn? Since you have to move 1" before each turn(CoD and RoTB) I assume not per the rules We houseruled on the spot that the ship could turn every other turn.
This kind of begs another question should this be the standad rule that if the ship moved straight in the last turn that it can start with a turn in the next?
2. Command checks-at one point the Russiam player transferred his flag from the sinking Rossia to the Gromoboi. Per the rules this forced a command check for all three ships durig the end phase of the next turn (All ships now being 8) of course Gromoboi failed which would have resulted in the immediate removal from play. We chose to ignore this since it was hotly engaged. The mechanic seems a bit artificial. My thoughts are instead of removing the ship force it to plot movement away from the nearest enemy ship until the action is over. My reasoning is that if a ship is engaged it is not going to stop firing and the enemy will not stop shooting at it until it is out of range.
Thoughts?
TIA,
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Post by warchariot on Nov 13, 2010 10:28:13 GMT -5
It has been awhile since I read NT so I'm not sure about turning. I like the idea that a ship can turn unless a crit prevents it.
On the command check, I'm sure this is just a game mech to speed play and remove ships that are out of the action. It would also represent ships striking colors that's why you remove them.
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Post by afilter on Nov 13, 2010 10:41:59 GMT -5
It would also represent ships striking colors that's why you remove them. Ah good point...the rules basically alude to the ship leaving, but I guess it could represent a ship simply surrendering.
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Post by TheDreadnought on Nov 13, 2010 11:16:08 GMT -5
Yes, the ship could be surrendering, or just so combat inefective both sides choose to ignore it as it sails away. But essentially that rule is a convention for large fleet actions. For smaller games you could rule that the ship each turn must directly proceed to the nearest table edge and exit the table when it gets there.
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Post by afilter on Nov 13, 2010 11:18:58 GMT -5
What about turning with Speed 1, any thoughts on that?
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Post by TheDreadnought on Nov 15, 2010 10:15:26 GMT -5
You have to move 1" BETWEEN turns, not BEFORE turns. So you can always start your move with a turn.
No carryover from round to round on tracking whether you ended your move with a turn or not - although if you really want to track that, you can.
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Post by afilter on Nov 15, 2010 16:15:25 GMT -5
You have to move 1" BETWEEN turns, not BEFORE turns. So you can always start your move with a turn. No carryover from round to round on tracking whether you ended your move with a turn or not - although if you really want to track that, you can. Ah, that is different than I understood. So technically a ship moving at speed 1 could contiue to make a turn every round in order to bring guns to bear without ever moving forward. I think I like the idea of carryover to prevent that from happening though as long as the previous turn ended with at least a 1" movement.
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Post by warchariot on Nov 15, 2010 19:27:04 GMT -5
There is an optional rule for big ships and turning-Agile Battleship.
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Post by TheDreadnought on Nov 16, 2010 9:46:32 GMT -5
I think I like the idea of carryover to prevent that from happening though as long as the previous turn ended with at least a 1" movement. That's fine. The "no carryover" rule is just there to prevent the need for turn to turn bookeeping which can be annoying.
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Post by afilter on Nov 16, 2010 10:22:23 GMT -5
I think I like the idea of carryover to prevent that from happening though as long as the previous turn ended with at least a 1" movement. That's fine. The "no carryover" rule is just there to prevent the need for turn to turn bookeeping which can be annoying. Understood, but thanks to the nice datasheets you provide(unlike other rule sets) the information is right there. Either way I learned something new as I previously thought every turn had to start with at leat 1" of forward movement.
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