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Post by afilter on Oct 14, 2010 16:04:42 GMT -5
Just wondering how many play historical scenarios (using a historical OoB) vs. a random engagement just based on relative point values such as USN vs. Italy and so on?
The reason I ask is I look at NT as more of a hsitorical wargame, but I am open to historical "what if" gaming as well.
My recent back ground is playing WoTC War at Sea where anything goes. Fun Beer and Pretzels game where each side builds a supposedly equal fleet based on the units being assigned point values. I like the fact that my children can easily grasp, but not really my cup of tea if we are not at least pitting somewhat hsitorical fleets against each other.
I noticed that T ships are assigned a point value, but I did not really think it was for the puprose of building random fleets.
Just curious how others are playing.
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Post by admiralgrafspee on Oct 14, 2010 16:39:00 GMT -5
We play make your own fleet and battle it out - so "random" as you'd call it.
Keep in mind unlike WAS, NT does have fleet composition rules (limits on DD's and CV's) and the points values seem pretty darn good (its hard to pick holes in it unlike a lot of WAS ships).
We have found that the fleets we come up with are quite well matched and its down to tactics and luck of the die that determines the winner.
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Post by warchariot on Oct 14, 2010 18:03:53 GMT -5
We play historical and some what ifs when it comes to ships. We even try for "historical" when we do space combat games like CB.
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shigure
Commander
IJN Shigure
Posts: 356
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Post by shigure on Oct 14, 2010 18:19:23 GMT -5
We play both historical, random, and what I would call historically possible. Actual historical battles were rarely fought with even sides. I guess that is what makes it so interesting when a battle is won by a weaker force.
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Post by afilter on Oct 14, 2010 20:28:51 GMT -5
We play both historical, random, and what I would call historically possible. Actual historical battles were rarely fought with even sides. I guess that is what makes it so interesting when a battle is won by a weaker force. Exactly....this is my hang up with some of the other games and players who insist historically based fleets/armies should be balanced. That is not history. Some of the greatest victories were accomplished by a weaker force battling against the odds.
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shigure
Commander
IJN Shigure
Posts: 356
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Post by shigure on Oct 15, 2010 0:08:19 GMT -5
Unfortunately, usually when the weaker force came out victorious in historicaly situations, it was due to a higher level of training and some intangibles by the commanders involved. It is hard to duplicate those features in a wargame, but it is still nice to go against the odds. Provides a greater challenge and makes victory all the sweeter when you pull it off.
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Post by warchariot on Oct 16, 2010 11:15:09 GMT -5
Unfortunately, usually when the weaker force came out victorious in historicaly situations, it was due to a higher level of training and some intangibles by the commanders involved. It is hard to duplicate those features in a wargame, but it is still nice to go against the odds. Provides a greater challenge and makes victory all the sweeter when you pull it off. But that's the fun of replaying it. I always say historical with a wink for this very reason.
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Post by warhawk on Dec 20, 2010 23:05:39 GMT -5
I am just starting to look into NT and I like the idea of what if games a lot.
I have come from a back ground of tournament style games so I like those games at times, But Historical games are part of any game using fleets so you need rules that cover them as players will want to play them out.
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Post by fastgit on Dec 21, 2010 12:36:17 GMT -5
We play historical and some what ifs when it comes to ships. We even try for "historical" when we do space combat games like CB. Same here. Just fought the Battle of the River Plate using CB rules (3 plays - Graf Spee analog took 2 of 3)! I'm also a fan of historically-based "what-if?" scenarios... love the look of the Scarborough Raid scenario on the board.
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Bluebear
Commander
He who laughs
Posts: 405
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Post by Bluebear on Dec 21, 2010 15:08:35 GMT -5
One of the nice things about the Russo-Japanese War is that the three main battles are not too one-sided. Yes, the Japanese have an edge, but particularly if you run them as a campaign . . . (any Russian Yellow Sea survivors join in the Battle off Ulsan . . . and Japanese losses aren't available for Tsushima) . . . it can be very interesting indeed.
Besides that, the Pre-Dreadnought ships are just so cool.
-- Jeff
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