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Post by vanadium on Feb 7, 2011 8:20:50 GMT -5
hi at all!
it is stated that velocity may change via 'delta' to a max of 'delta' (e.g. vel = 5, d = 3; so possible new_vel = 5 ± 3: 2..8). hexside turns are possible to 'delta', too.
i wonder if 'delta' is used up by this usage: if i change vel to the max, is the ship able to turn in the movement phase? or is the 'delta' refreshed for hexside turns?
ex: (vel = 5, d = 3) 1) new_vel = 5+3=8; d* = 0; no turns possible and 2) new_vel = 5-1=4; d* = 2; up to 2 turns or 3) new_vel = 5+2=7; d* = 3; because with d=3 always 3 turns possible [d* is the actual turning-delta for the ship activated to move]
thanks for help
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Post by warchariot on Feb 7, 2011 18:32:03 GMT -5
The delta is refreshed for the turns during movement. See page 20, under ship movement. It states:...numbers of hexes equal to its NEW velocity. The ship may turn 1 hex side at a time and these turns cost nothing..."
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Post by vanadium on Feb 8, 2011 4:02:25 GMT -5
i'm not a native speaker, so i missunderstood the text. i construed it as it is always possible to make ONE turn regardless of the 'delta'.
could you please give me some movement examples? they sadly lacked in the book. also one ex. with a RDF movement. (am i right? RDFs have +2 turns, one for the +1 delta and one 'additional turn' described in the text?).
this would help me alot (and other newbees perhaps) thx
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Post by toaster on Feb 8, 2011 4:48:47 GMT -5
It works like this; Delta 3 RDF (so only paid for 2 delta in design) Current vel 5 Can change vel to 2 - 8 and make up to 4 turns, but only 1 turn per hex moved so if at velocity 2 will only get 2 turns, vel 3 = 3 turns, vel 4-8 = 4 turns. Hope that helps
Robert
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