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Post by afilter on Apr 12, 2011 10:29:48 GMT -5
Unfortunately Jim and I failed to hook up at Little Wars so my new tokens are in the mail. I did inquire into a Naval Thunder token set and Jim seemed warm to the idea. He just asked that we propose what items it should include. Once my new tokens arrive I will post pics and we can discuss suggestions. My inital thoughts: Flooding Evasive Rudder Micro Splash Micro Fire Listing Torpedos Engine Damage?(I have some on order, but not sure if these should be put on the model or not.) Once we see the pics we can discuss suggested quantities. Edit 4/19/11: As promised here are the pics: Bridge Hit: Flame/Explosion: Flooding: Evasive: Micro splash: Smoke/fire: Rudder Damage: Listing: Engine: Torpedo:
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meesch56
Lieutenant
It was a Cruel Sea.
Posts: 57
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Post by meesch56 on Apr 12, 2011 12:14:39 GMT -5
Barrel flash markers might be useful for those ships revealed by firing at night unser the exhaustion rules. I used mico blast markers for this at LW.
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Post by admiralgrafspee on Apr 12, 2011 14:19:53 GMT -5
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Post by regiamarina on Apr 12, 2011 22:04:01 GMT -5
Afilter
I wouldn't bother with engine as you simply reduce the speed on the data card. I wouldn't really bother with torpedoes either as they don't really need to be represented like splash markers. The ones you definitely need are:
Splash Fire Flooding Listing Bridge Rudder Evasive Manouvers - However you want to put this on a marker.
You could easily add extra markers like smoke for destroyers, but a lot of people prefer to use cotton wool rather than Litko markers here. Also engine(critical), torpedos, broadside falsh markers and even spotlight markers for night games could be added but these extra markers should probably be left out of a basic set and left up to individual tastes.
Martin
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Post by afilter on Apr 12, 2011 22:13:23 GMT -5
Martin,
Good points. I will say that Torp markers have played a large part in all our games, but I guess they are not really needed just a preference.
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Post by warchariot on Apr 14, 2011 21:54:08 GMT -5
Martin, Good points. I will say that Torp markers have played a large part in all our games, but I guess they are not really needed just a preference. Fun to see them all laying out there!
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Post by afilter on Apr 19, 2011 21:14:39 GMT -5
All,
My tokens arrived, so as promised I added pics to the first post. Jim at Litko is open to the idea of putting together a Naval Thunder set based on our recomendations.
If they are not a special order he typical sells tokens like these for $4.99/10 pack. For a basic smaller game you do need 10 of cetain ones and only a few of others. My thought is that we recomend amounts that would allow him to price them around $20-25/set which would give a new player a basic amount required for a small engagement. then addicts ke myself could buy multiple sets for ur larger battles. Another idea would be to offer a basic and delux set.
My thoughts for a Basic set (Minimum amount needed to play a small scenario)
Micro Splash:10 Flooding:4 Evasive:3 Flame/Blast:4 Bridge:4 Rudder:4 Listing:3 Engine: 2 Torp: 6
That would be a total of 40 tokens. I am guessing he could offer that at a price point under $20. If players want multiple sets I think the numbers work well based on useage of each token type.
Thoughts?
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Post by warchariot on Apr 19, 2011 23:12:55 GMT -5
This is just me, but I like rudder damage, not broken and wold like evasive written on the maker to go with the others, but that's just me.
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Post by regiamarina on Apr 20, 2011 0:10:30 GMT -5
Looking good Afilter. I think your idea for a basic and a deluxe set is pretty good that way you can keep the price down on a basic set to get new players interested and playing the smaller learning scenarios.
I agree with your list for what should be in a basic set except you have listed bridge:4 twice(I assume this is a mistake), and I wouldn't bother with engine or torpedoes for a basic set. You could probably even drop Listing to 2 and increase Evasion to 4 as this one will be used more than Listing.
Rudder damage probably fits a bit better with Naval Thunder than rudder broken but this is just personal taste. I do really like the evasion markers though, I'll definitely be getting some of these to put behind ships.
Regards Martin
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Post by afilter on Apr 20, 2011 8:20:44 GMT -5
This is just me, but I like rudder damage, not broken and wold like evasive written on the maker to go with the others, but that's just me. These are what he offerred, I agree "damage" probably fits better. As for evasive you could inquire about a different style, but these work for me and IMO effectively communicate what is happening. I agree with your list for what should be in a basic set except you have listed bridge:4 twice(I assume this is a mistake), and I wouldn't bother with engine or torpedoes for a basic set. You could probably even drop Listing to 2 and increase Evasion to 4 as this one will be used more than Listing. Oops...yes a typo which I fixed. Should have been flooding. It also appears I forgot to list the pic for the bridge hits..I will do so tonight as I cannot access photobucket from this CPU. As for Torp markers these are the one marker we have used in just about every game as you can see in my AARs. In larger games we have had all 10 on the table at one time. I think they help as a reminder to resolve the combat. They also help as we started playing an optional rule that all torps are launched at the same time for all ships and are in the water even if the smaller ship is destroyed during the turn. I agree the Engine damage could probably be excluded from a basic set or altogehter. I have them because someone else did. Depending on if you were using a hidden damage system you may not want the opponent to know you took engine damage. What do you guys think about the smoke markers vs. the flame/blast markers? We have used both for visual affect. Keep the ideas coming if someone else has different ideas on quanties for a basic and delux set.
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Post by admiralgrafspee on Apr 20, 2011 11:59:40 GMT -5
Agreed that you don't need engine damage. Bridge is the obvious one as the rules even specify that you need to put down bridge critical counters when you take a hit.
I was thinking fire control as well, but its quite a rare crit and you can honestly just note it down on the ship sheet beside the affected batteries (as suggested in the rules).
For smoke/flames I like the counter that has the orange flame base but then with the smoke vertical part. Kind of a combination of the smoke and flames that you have showing. I don't even know how I got mine, since I can't seem to find them in the store anymore! I think it looks the most realistic as there is always a hell of a lot of smoke when there is a fire (but with the little orange part everyone knows its fire).
I agree the torps are important. Even if you are playing with the rules as is you will have a number of them on the table.
-Tim
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Post by afilter on Apr 20, 2011 13:02:35 GMT -5
So far it seems we all agree the engine damage can be droppe form a basic set.
As for the Fire/Smoke tokens maybe some others can post pics of what they have. My guess is Jim may have to make these special as even the ones I have are no longer listed on the site and I definately do not like the single colored fire tokens they do have as well.
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Post by admiralgrafspee on Apr 20, 2011 13:19:34 GMT -5
Here's the smokey/firey marker that we have (sorry about the blurry picture): Above:
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Post by TheDreadnought on Apr 20, 2011 15:25:43 GMT -5
I'd recommend the following:
Micro Splash:10 Flooding:5 Evasive:4 Flame/Blast:5 Bridge:4 Rudder:4 Listing:4 Torp: 4
The engine damage isn't really needed I feel, and personally I love the wake-style evasives.
You could probably skip the torps if he's trying to hold the cost down though.
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Post by admiralgrafspee on Apr 20, 2011 16:57:01 GMT -5
While I love my torps, I agree it might be better to not include them. If someone wants them they can easily pick up a pack of 10 with numbers. The problem with including a few is that if you want more you will either have repeat numbers OR ones with numbers and ones without.
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Post by regiamarina on Apr 20, 2011 17:51:54 GMT -5
Afilter I was simply thinking of what should be needed to play the game in a basic set. I thought engine could be dropped as you mark the damage on the sheet same as losing batteries rather than putting a marker down, doesn't really have anything to do with hidden damage. Same principle with the torpedoes, they are visually very nice but aren't needed to play the basic game. I can see you needing them with your house rule as they are all still in play whether the ship is or not.
As for the markers themselves I like all of them. I prefer the fire over the explosion to represent a fire critical. Maybe the Broken Rudder could be renamed Rudder Damaged. My group also uses the splash markers that Admiralgrafspee uses with the blue bases instead of the clear but thats all just personal aesthetics really.
Hope the feedback is helping.
Martin
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Post by warchariot on Apr 20, 2011 21:28:43 GMT -5
I'd recommend the following: Micro Splash:10 Flooding:5 Evasive:4 Flame/Blast:5 Bridge:4 Rudder:4 Listing:4 Torp: 4 The engine damage isn't really needed I feel, and personally I love the wake-style evasives. You could probably skip the torps if he's trying to hold the cost down though. Okay, I like the wave style also, just thought with names on the others it would be coincident. But what about removing the writing from all of them? The water drop still looks like flood and the listing marker is listing, while the wheel shows rudder/streering problems. The splash and fire already are writing free because their obvious. Just another idea ;D
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