Post by stenicplus on Jun 14, 2011 14:38:10 GMT -5
Well what a scream that was!!
After this thread:
www.steeldreadnought.proboards.com/index.cgi?board=cod&action=display&thread=697
we plumped for the basic VaS:AoD scenario but allowed either side to deploy in echelon rather than line as most articles on the battle suggest they were in echelon.
The British opened fire at extreme range, quickly scoring hits on the German Flag ship and getting 3 early penetrations using the plunging fire advanced rule. British orders were to advance in formation and each ship fire on it's relative counterpart in the German line as per histoircal. This was to prove important as at extreme range spalsh markers really affect shooting. The Germans had previously decided not to run as they did in reality but instead planned to make a fist of it. It's funny though how fate intervenes to ensure history cannot be changed. They all turned 90deg and moved south, all firing on the Lion... but failing miserable due to splash markers.
The German plan then went really awol on turn 3 as the second ship in the line under Andy broke command and went its own merry way, meaning those on Follow orders behind followed the errant captain. This meant by turn 4 the Germans were now out of command of the Flagship and had to roll to stay in the fight. Also by now the German Flagship had taken a pounding, had multiple fires, floods and gunnery control issues. German Captains Andy and Mike (by default as he was Following) rolled for command and both failed meaning their ships left the scene immediately, leaving a very sorry Flagship and the old Blucher to face the RN!!
We quickly decided in the interests of playing a game that the Brits had won and then ignored the failed rolls and played on. Andy did manage to regain some self respect by giving the British Flagship a good kicking but just when he had the ship at his mercy he was persuaded by his incompetent Admiral to swap targets and HMS Lion was spared. Meanwhile the German Flagship under Gordon was about to become a floating wreck and closing to ram a British ship in some half arsed plan to regain some glory before he sunk. Mike was perhaps the only German Captain to come away with his self respect as he desperately tried to do some damage, but it was all too little too late.
By the end of the night Gordon (Seydlitz)was lowering the life rafts and Andy's bridge (Derfinger) was blown away and he was off into the sunset. The Moltke and Blucher were unscathed but facing a largely intact RN fleet and quite worried.
For the British the Lion was flooded and on fire but still firing all guns, the Tiger was slowed and lost a battery but relatively healthy, Princess Royal had a flood but in fine form whilst the NZ and Indomitable were not even scratched.
The rules worked well and the fun part was that to change orders we had to issue commands on paper and hand them round, allowing for much confusion and merriment.
Pictures were taken and when they are uploaded I'll set up a link.
Steve
After this thread:
www.steeldreadnought.proboards.com/index.cgi?board=cod&action=display&thread=697
we plumped for the basic VaS:AoD scenario but allowed either side to deploy in echelon rather than line as most articles on the battle suggest they were in echelon.
The British opened fire at extreme range, quickly scoring hits on the German Flag ship and getting 3 early penetrations using the plunging fire advanced rule. British orders were to advance in formation and each ship fire on it's relative counterpart in the German line as per histoircal. This was to prove important as at extreme range spalsh markers really affect shooting. The Germans had previously decided not to run as they did in reality but instead planned to make a fist of it. It's funny though how fate intervenes to ensure history cannot be changed. They all turned 90deg and moved south, all firing on the Lion... but failing miserable due to splash markers.
The German plan then went really awol on turn 3 as the second ship in the line under Andy broke command and went its own merry way, meaning those on Follow orders behind followed the errant captain. This meant by turn 4 the Germans were now out of command of the Flagship and had to roll to stay in the fight. Also by now the German Flagship had taken a pounding, had multiple fires, floods and gunnery control issues. German Captains Andy and Mike (by default as he was Following) rolled for command and both failed meaning their ships left the scene immediately, leaving a very sorry Flagship and the old Blucher to face the RN!!
We quickly decided in the interests of playing a game that the Brits had won and then ignored the failed rolls and played on. Andy did manage to regain some self respect by giving the British Flagship a good kicking but just when he had the ship at his mercy he was persuaded by his incompetent Admiral to swap targets and HMS Lion was spared. Meanwhile the German Flagship under Gordon was about to become a floating wreck and closing to ram a British ship in some half arsed plan to regain some glory before he sunk. Mike was perhaps the only German Captain to come away with his self respect as he desperately tried to do some damage, but it was all too little too late.
By the end of the night Gordon (Seydlitz)was lowering the life rafts and Andy's bridge (Derfinger) was blown away and he was off into the sunset. The Moltke and Blucher were unscathed but facing a largely intact RN fleet and quite worried.
For the British the Lion was flooded and on fire but still firing all guns, the Tiger was slowed and lost a battery but relatively healthy, Princess Royal had a flood but in fine form whilst the NZ and Indomitable were not even scratched.
The rules worked well and the fun part was that to change orders we had to issue commands on paper and hand them round, allowing for much confusion and merriment.
Pictures were taken and when they are uploaded I'll set up a link.
Steve