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Post by afilter on Apr 27, 2023 12:35:40 GMT -5
Hello,
I have once again been busy painting ships ( it has been way to long) and 22 new models made it down the slips this week and are ready for action.
This weekend I am hosting 3 games based on Flaklands 1914. Instead of just running a straight up NT engagement I am doing something a little different.
I found copies of the game "War in the Falklands" published in 1982 by Mayfair. This was a 2 in 1 game with scenarios for both 1914 and 1982 campaigns. It was one of my favorites growing up especially the 1914 scenario.
I have made an enlarged map and mew counters (using Topside minis) and players will play the 1914 version of the game with minor modifications.
When an Engagement occurs we will bring out the models and resolve the action using NT. I plan to do 3 iterations between Friday and Saturday.
Once complete I will update my blog with an AAR and post.
If you happen to be at Little Wars this weekend stop by table I5 and say hello.
More to come....
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Post by afilter on Nov 30, 2022 23:34:43 GMT -5
Appreciate the feedback, thank you. It is good to see someone looks at this forum, it is rather quiet. Yes, was not always the case. Keep sharing they will come back.
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Post by afilter on Nov 20, 2022 16:33:16 GMT -5
Nice AAR, thanks for sharing. Look forward.to more.
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Post by afilter on Jul 1, 2022 12:55:40 GMT -5
I'm doing Manila Bay using Wartime Journals ships in 1/1500. They have all of them. In that battle I believe the unprotected cruiser Velasco was present but not part of the battle. It's known that the Germans were unhappy about the Americans grabbing all the choice bits of the Spanish Empire. The German East Asia squadron made some visits to Manila Bay shortly after the battle and had to be shown off by Dewey's ships. Their intervention can make an interesting "what if". I'm currently looking for those ships. Also the Russian and British pacific squadrons were at swords point. So lots of interesting possibilities in 1898 Pacific Take a look at Avalanche Press 1898. They have some good scenarios for many what if engagements.
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Post by afilter on Jun 8, 2022 9:36:18 GMT -5
I agree Larry, kudos Aaron! Aaron, I did not know until I read your blog that you worked for Noble Knight! Awesome! Yes, about 18 months now. Retired in mid 2020 after 30+ in the Army. Refer to myself as semi-retired now working around my hobby about 30 hours a week.
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Post by afilter on Apr 28, 2022 11:16:40 GMT -5
I was at it again this past weekend. Had a total of 26 players across 4 events. The modification to Tsushima worked well. RJW Little Wars 2022Enjoy!
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Post by afilter on May 2, 2021 14:23:45 GMT -5
Just finished Little Wars 2021. Overall a success under current restrictions.
On Saturday I ran Russo Japanese War Battle of Yellow Sea in AM into early afternoon and then Tsushima in the evening.
Yellow Sea played very well and when we had to call it on time resulted in a stunning Russian Victory based on the scenario rules.
Tsushima also was a fun battle, but not as decisive. I extended the time to 5 hours this convention to get more turns complete. In the end the cruiser action was fully resolved and the battleships were mixing it up.
When we called it was pretty much a draw with the Japanese having a slight edge.
I have run these multiple times now over the years and Tsushima always ends about the same. Without devoting a full day I am thinking of ways to get it the battleships involved sooner so it is more decisive.
So far I have come up with 3 options.
Option 1 divide the battle into two actions.
In the past I have broke it into 2 events with the cruiser and flotilla fight and the. just the Battleships and Armored cruisers. This works, but then the flotillss are denied a chance to score hits on the BBs, but also prevents the unrealism of players engaging BBs with protected cruisers so they have something to do.
Option 2 modify set up:
Basically move the fleets closer so it is not 4-5 turns before BBs are taking ranging shots. This could work, but then denies the players the maneuver option as they will immediately be hotly engaged and cruisers will find themselves in potential unrealistic deadly positions.
Option 3 fast forward early movement:
This is the option I think I will test play next. The idea is on turn one to basically allow each fleet to make a triple move. Kind of like hitting the fast forward button. It will skip some of the minor fighting between scouting forces. It will still allow players to make the decisions and maneuver ships accordingly while getting the opposing fleets into fighting range sooner.
Thoughts?
P.S. I will generate a full AAR on my blog and post in the coming days.
Aaron
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Post by afilter on Apr 9, 2021 22:59:05 GMT -5
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Post by afilter on Oct 18, 2020 14:03:53 GMT -5
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Post by afilter on Oct 14, 2020 19:27:13 GMT -5
Played at Con this Past weekend. I realize Pelayo was a paper tiger, but Armor value 6? Same for Carlos V though this was a modern AC for the time AV 5 same as a PC?
Are these correct?
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Post by afilter on Oct 6, 2020 13:46:34 GMT -5
Thanks afilter. I have checked the data card and it only shows 4 turrets. Is there any way to edit the data cards safely; I would like to make the change rather than wait for an update. Regards, Ron. Try PM to Harry. Not sure how often he checks these days. In same situation of a few for SPAN-AM war. Fortunately I can use white out and make correction. Ideally an unlocked version of the excel file or separate sheet would be nice for editing or even building our own dor ships not included. Alot can be extrapolated from existing ships.
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Post by afilter on Oct 5, 2020 18:17:35 GMT -5
Hi Everyone, From what I have seen and read about HMS Neptune, she had a superfiring stern turret for a total of 10 12" guns but the data card does not show this. Is this an error or a deliberate design element? Regards, Ron. My guess is an oversight. Assume thisnos the card printing tool. Did you check the data card in the PDF. There are a few errors. Hoping for a few edits along the way myself.
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Post by afilter on Sept 28, 2020 16:12:28 GMT -5
May message Harry. I can make them would just prefer to have in same format as will likely use at a Con someday.
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Post by afilter on Sept 28, 2020 14:35:33 GMT -5
I have always done it if you want each turret to hit a different ship you could with no issue. Just that any ship you hit will have space makers on it. The 8 inch guns are sec and do not do space makers. Per rules main battery cannot be split. Most WWI ships main battery is usually same caliber. 8" and bigger are always main battery guns.
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Post by afilter on Sept 28, 2020 14:32:43 GMT -5
Fyi there is a con actually going to happen in Lake Geneva WI 9-11 Oct called Autumn wars.
Plan to run this as well as Russo-Japanese war.
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Post by afilter on Sept 22, 2020 0:41:32 GMT -5
As I prep scenarios for 1898 noticed some key historical ships missing or wrong.
Spanish AC cristobol Colon is not there. Found the Italian sister and just removed main battery and white out the name.
Other Spanish AC appear to have wrong one value for 11" main guns on the card tool shows 5, but the pdf is 4. Believe it should be 4 as 13" US guns are 5
USS Boston is missing. I see some reference online that she was similar to USS Atlanta so I am using Atlabta card and white out to change the name since the cards are locked in the name field.
Ships dont gi below PC yet Gun Boats, Monitors and smaller craft played a role in the 2 historical SPAN-AM battles. Is it possible to add them or at least get a bank card tool so I can make my own cards to match. The gun boats had 6" guns so are significant both on Spanish and US side
Depending what is going on with COVID I am planning to run scenarios at an HMGS midwest "Autumn Wars" 8-10 Oct if it happens as planned.
I think that cover it for now. Appreciate any assistance.
TIA
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Post by afilter on Sept 22, 2020 0:30:29 GMT -5
Just getting back after an absence and played a few NT scenarios and then transition to RotB. I know fire control is different than WW2 and a ship main guns can only target 1 ship.
Does this apply to different caliber main guns.
Example USS Oregon has 2 13" Turrets and then also 8" turrets which are all main guns. Do they all have same target or can 13 target one ship and 8" another. Played it as one splash marker and all mains had to target same ship. Just wondering if I am doing it correctly.
TIA
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Post by afilter on Sept 22, 2020 0:23:18 GMT -5
The last few weeks has seen a resurgence in Naval Thunder. Small group has assembled and I was able to teach 3 others the rules and run several introductory scenarios. With my interest peaked I dug out some of my other fleets including my SPAN-AM pre-dreads. Awhile back I picked up a copy of 1898 which is part of Avalanche Press Great war at Sea collection. Still unpucnched as I am mostly interested in the map and scenario book. If you are familiar with the SPAN-AM war you know the two historical scenarios are pretty lopsided with USN dominating the Spanish. This game has a number of historical what if scenarios. Since I have the complete OoB I have been going through and prepping some to play using ROTB2. First up was the USS Oregon being intercepted by Admiral Cevera Spainsih Squadron. Looking at the data cards my gut told me that the Spanish would likely win. No spoilers, but it was much more balanced than I thought. Played it twice so far with completely different results. Here is the AAR from the first action: rallyroundtheflag.blogspot.com/2020/09/surprise-action-uss-oregon-bb3-1898.html?m=0Enjoy!
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Post by afilter on May 8, 2019 18:34:11 GMT -5
Posted the full after action review in that section if you want to check it out.
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Post by afilter on Apr 30, 2019 11:49:40 GMT -5
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