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Post by kenh01 on May 11, 2011 10:12:22 GMT -5
Harry
Just remember that you are now working in the realm of Victorian Sci-Fi and the era of pre-dreadnoughts. So a pre-dreadnought battleship would be smaller than the original Dreadnought! So no need to get off your soapbox.
Ken
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Post by TheDreadnought on May 11, 2011 10:23:24 GMT -5
So, yeah that was my original thought.
But I'm thinking that if flying battleships were invented, it probably would have changed the course of naval development.
Plus, I'm looking for this game to be a little less 'hard core' than NT. I mean, we're talking about flying battleships. . . the distinction between pre-dread and dreadnought battleship probably isn't an important one for this rule set. Especially since I'm going to be ruthlessly trying to keep the amount of rules down. I won't be able to match Aeronef in terms of thinness of rules. . . I just can't write games that meet my expectations in a few pages. . . but I'm going to try hard.
The challenge is, of course, designing a balanced ship-design system in as few rules as possible. The ship building will probably be closer to CBF than Aeronef. BUT. . . I'm thinking that the limited scope of weapon systems vs. CBF will make it much simpler.
Speaking of. Feel like designing another ship design tool? This one I'm thinking will be very simple with a lot fewer interacting factors than the CBF tool.
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Post by kenh01 on May 11, 2011 12:04:29 GMT -5
Sounds like a plan to me, let me know when you have the info for me.
Ken
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Post by admiralgrafspee on May 12, 2011 11:21:31 GMT -5
I think our group's favourite thing about CBF is the roles. So yes, we like the idea of them being in another game.
One other thing I really like are things that make factions distinct from one another. Whether this is a special rule or access to unique weapons (or a suite of weapons) or some sort of special equipment, defensive or otherwise. The converse works too, perhaps some factions don't have access to particular weapons or roles.
-Tim
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Post by fastgit on May 12, 2011 14:09:55 GMT -5
Been doing some development work on this lately. It always amuses me when I'm writing a new game how I will completely scrap the whole set of mechanics I'm using and start over again. . . multiple times. . . Thank god for spreadsheets. Still thinking about incorporating some sort of roles in the game. Kinda on the fence about it right now. What do people feel would be good benefits for each type of ship? Battleship - Destroyer? Maybe even torpedo boat? Also, the miniatures I'm going to write the rules around include aircraft. . . so I'll have rules for them. They'll be more similar to fighters in CBF than the aircraft in NT. Initially I was skeptical about including them. . . but I think they'll add a good element to the game. In keeping with the 'rules light' approach for this game, they'll be pretty simple. Oh. . . and I am actually thinking of including 'Dreadnoughts' as a bigger-than-a-battleship classification <gasp>. Yes, I might actually step down off my soapbox of how Dreadnoughts = Battleships. I'm liking the sound of this... One other thing I really like are things that make factions distinct from one another. Whether this is a special rule or access to unique weapons (or a suite of weapons) or some sort of special equipment, defensive or otherwise. The converse works too, perhaps some factions don't have access to particular weapons or roles. This too...
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Post by warchariot on May 12, 2011 18:48:34 GMT -5
I agree with the above. I like the roles and anything that makes the sides different from each other. That way i have a choice of what to play.
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Post by wilf12358 on May 13, 2011 7:24:26 GMT -5
You'd face competition from the likes of 'Dystopian Wars' Victorian Steampunk, (http://spartangames.co.uk/dystopian_wars.html) and Aeronef?
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Post by admiralgrafspee on May 13, 2011 11:14:53 GMT -5
You'd face competition from the likes of 'Dystopian Wars' Victorian Steampunk, (http://spartangames.co.uk/dystopian_wars.html) and Aeronef? I think Dystopian Wars is really different enough. Its about the minis and getting rules that go specifically with those minis. Most of those ships are waterbased anyways. Is Aeronef even for sale anymore? Anyway even if it was, there is nothing wrong with having 2 rules sets that use the same minis! I think any real competition might come from Leviathan. monstersinthesky.com/On the other hand, might just be some nice minis to use with this game! -Tim
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Post by TheDreadnought on May 13, 2011 11:32:10 GMT -5
I'm actually going to talk to the guys at Brigade to see if they'll let me use their Aeronef minis as the official minis for Stratofleets.
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Post by TheDreadnought on May 13, 2011 12:19:08 GMT -5
Starting to look at playtesting for this game. Things I'm looking for:
1. An established gaming group
2. Ability to do a quick turnaround. So if I give you some rules to test, you'll be able to give me comments back inside a week or so.
3. Willingness and ability to do thorough writeups on how and why rules worked/didn't work
4. Ability to "think outside the box". I want people who will try to break the system and find extreme cases, not necessarily just build a couple fleets and fight them.
Let me know if this sounds like something you would be interested in.
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Post by warchariot on May 13, 2011 18:13:55 GMT -5
Were still in.
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Post by fastgit on May 14, 2011 12:17:18 GMT -5
I'm actually going to talk to the guys at Brigade to see if they'll let me use their Aeronef minis as the official minis for Stratofleets. That would be... simply outstanding. I'd love some rules to take advantage of my UK, US, German, and French fleets. Aeronef is cool... but limited.
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Post by fastgit on May 14, 2011 12:18:26 GMT -5
I'm in as well.
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Post by fastgit on May 15, 2011 15:48:56 GMT -5
I'm actually going to talk to the guys at Brigade to see if they'll let me use their Aeronef minis as the official minis for Stratofleets. The more I think about this, the more I like it. Brigade has a well-developed line... ranging from fixed-wing aircraft (fighters & bombers) to dirigibles to a host of 'nefs, both modern & obsolete. Each of the nations covered (think 1880s-1910s) already lend themselves to the idea of different faction traits. And they support a series of ground units for their universe as well. I reiterate... a very cool idea. Hope they agree! ;D
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Post by TheDreadnought on May 17, 2011 14:07:53 GMT -5
Fastgit/Warchariot - Sent you guys some very early playtest rules to look over. . . just from a core mechanics perspective.
Talked to the guys at Brigade, they are all about me using the Aeronef minis as the official minis for stratofleets. So I'll be doing official designs for several of those fleets.
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theoz
Lieutenant
Armored and Ready!
Posts: 54
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Post by theoz on May 17, 2011 14:52:44 GMT -5
Don't forget some command and control rules, please!?!?
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Post by kenh01 on May 17, 2011 15:12:42 GMT -5
Harry
Have you thought of working in a ground component to use their LandIronclads. And or linking to RotB for a surface element??
With the Aeronef and Landironclads being 1:1200 it would work well I think.
Ken
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Post by warchariot on May 17, 2011 23:14:41 GMT -5
Fastgit/Warchariot - Sent you guys some very early playtest rules to look over. . . just from a core mechanics perspective. Talked to the guys at Brigade, they are all about me using the Aeronef minis as the official minis for stratofleets. So I'll be doing official designs for several of those fleets. Got it, try to look at it soon. Thanks
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Post by fastgit on May 18, 2011 12:11:51 GMT -5
Fastgit/Warchariot - Sent you guys some very early playtest rules to look over. . . just from a core mechanics perspective. Talked to the guys at Brigade, they are all about me using the Aeronef minis as the official minis for stratofleets. So I'll be doing official designs for several of those fleets. Outstanding. I'll get to it in the next couple of days. Good news, btw, about Brigade.
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Post by TheDreadnought on May 18, 2011 13:14:07 GMT -5
Harry Have you thought of working in a ground component to use their LandIronclads. And or linking to RotB for a surface element?? With the Aeronef and Landironclads being 1:1200 it would work well I think. Ken Thats an interesting idea. I had considered doing something for their Land Ironclads line. I could leave some room in Stratofleets to try to integrate it. RotB won't really be a good fit. . . fantasy/sci-fi vs. historical rules. . . but there's no reason you couldn't use the construction rules in Stratofleets to make surface vessels. I had kinda gravitated back towards just making the AoS game the "Command and Control" game. . . but I could include something in stratofleets if I have time. What did you have in mind?
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