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Post by warchariot on Dec 15, 2017 10:51:33 GMT -5
Harry needs to put out something to re-spark interest again.
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Post by warchariot on Oct 30, 2017 12:47:21 GMT -5
Very nice write up. Dates are 19-21 October 2018, correct?
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Post by warchariot on Oct 16, 2017 16:54:10 GMT -5
Hey Afilter
Would love to come to NAVCON at some point. Guess I'll have to put it on the calendar so I remember when it is.
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Post by warchariot on Jul 24, 2017 14:24:10 GMT -5
Never heard of an official FAQ or up-dates outside of what Harry does through Wargames Vault or sometimes here on the boards. If that is official, it does sink the way you would have to get to it.
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Post by warchariot on Jun 16, 2017 12:55:20 GMT -5
Thanks for posting, nice
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Post by warchariot on May 28, 2017 23:20:00 GMT -5
Ok, first off I own the core rules and the man vs machine books and I overall like the system. I really, really like the basic movement mechanics. But. Why hexes? why? Why not use a square grid or no grid at all like full thrust? Your firing arcs Make sense on a square grid, not so much on a hex grid. P.S. I like your system. But, I couldn't get over the contradiction of having only 4 firing arcs on a 6 sided grid. Okay, here is what I think Dread would say, Why hexes? The hexes are a nice feature of the game because it plays faster, without any doubts about who can fire where and provides the hit number needed, all in one quick count. Hexes allow precise angles of fire without having to measure angles or distance. Why not a square grid? Two reasons, if you used boxes you would have dead zones at each corner where you couldn’t fire. These dead zones become larger the further away you are from the target. Either that or you have really wide angles that would cover the front and all of one or both sides.
Makes sense on a square, not so much on a hex: The hexes allow overlapping fire without too much of an overlap while still providing total coverage for the ship if you buy all four arcs. Buying four arcs is expensive, but a front arc at least protects the sides somewhat. The arcs also make ships maneuver so they can bring weapons to bear, which is another nice feature of the game. Hope this helps, if you haven't played yet, try it out. The game works very well. I'm sure you could do away with the hexes by cutting a template or mounting ships on hexes and measuring from these, but it seems like a lot of work. I bought a space mat with hexes on one side and plain on the other so I could play about any space game. Good gaming!
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Post by warchariot on May 1, 2017 10:35:51 GMT -5
Love the topside models, would like to see Falkland islands ships for air games.
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Post by warchariot on May 1, 2017 10:30:58 GMT -5
Nice ships, I just have to many to paint now.
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Post by warchariot on May 1, 2017 10:29:56 GMT -5
Very nice! I like the colors of the water.
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Post by warchariot on Apr 11, 2017 19:08:14 GMT -5
New game, great idea!
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Post by warchariot on Mar 27, 2017 11:00:26 GMT -5
Very nice indeed
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Post by warchariot on Mar 16, 2017 9:58:40 GMT -5
Nice looking game
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Post by warchariot on Mar 16, 2017 9:57:47 GMT -5
Fingers crossed
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Post by warchariot on Mar 16, 2017 9:56:19 GMT -5
Me too, where are you on all this...
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Post by warchariot on Mar 8, 2017 15:48:39 GMT -5
Nice report, like the look
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Post by warchariot on Feb 20, 2017 23:21:58 GMT -5
Nice
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Post by warchariot on Jan 16, 2017 17:17:17 GMT -5
Nice write up and blog, thanks
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Post by warchariot on Jan 6, 2017 12:12:58 GMT -5
sounds like there is movement on this with the ships being released. Maybe Dread will give us some news on the campaign system? What about Trek like rules?
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Post by warchariot on Jan 6, 2017 12:10:14 GMT -5
Nice job, these are fun to do.
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Post by warchariot on Dec 12, 2016 20:36:31 GMT -5
Very nice. I like the clear bases
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